DEV

The Bridges of Maui County

A new sprint has started and for the next month we’ll be focusing on performance, usability, and playtest integrations. We’ll also spend some time finishing up the player construction system, AI sieging, the diorama system and integrating steam friends and player surveys to help us gather feedback.

Things got started with some AI fixes. We discovered an issue with AI being unable to hit a totem if it was covered in foliage and a problem with melee AI getting stuck in place if they had a constructed wall blocking their path. Both are fixed now, making the mutants properly dangerous to your base. We also tweaked the amount of resources players get from trees slightly and the cost of a few basic items.

Most of our work this week, however, went into the doors in the construction system. We fixed some air gap issues and a bug with doors not playing the closing sound when auto-closing. We discovered that construction doors were not taking damage from bullets, and players could go straight through them by walking backward. Both aren’t physical qualities that you’d normally expect from a door, and since the fractured world we built is filled with enough of the unexpected already we fixed the bugs.

After fixing the door madness we needed to get out in the jungle and focus on structures with a bit more of an open feel. Below you can see a beautiful stone bridge we built across a stream. As you can see our stone material is looking great.
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