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Building a Safe Zone

A new sprint started this week and we’ll be focusing on finishing up a few systems that didn’t quite get finished from the previous sprint, more drone improvements, audio support across the map, building out five more world tiles, quests, and a number of AI updates.

The team fixed a handful of drone bugs and made some upgrades to the flying cameras that travel around the island filming anything of interest. We fixed a bug where the drone would get stuck flying backward while trying to fly a long distance towards players. We appreciated how impressive it was to go all that way in reverse but it looked silly. We fixed an issue where the drone would drift away from the refueling station before it was fully charged, and a problem with it crashing when a target was being scanned and died. We worked out a problem with it rotating in the wrong direction and smoothed out the camera so it’s less jittery when changing targets.

We’ve turned the lightning back on so players can enjoy a good light show in the sky again. We’ve also made some lighting improvements to torches, added some new animations, and updated its stats as a weapon, for all of you angry mob enthusiasts. In addition, the team fixed some issues with arrows not being attached to skeletal meshes properly or disappearing when hitting a surface too close to a player that fired it.

This week we added some fencing around the perimeter of the social hub of the game, the Thorcon Power plant. The fence marks the border of the safe zone inside where players can take a break to do some crafting without interruption, or just take respite from the struggles of survival. Below you can see a couple of shots of what the first pass of the fence looks like from the plant entrance.
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