DEV

Building Better Explosions

We started the week off by fixing some bugs with the player construction system. We corrected a problem where building foundations could be placed overlapping other existing building objects and fixed a bug with half and third wall icons being inverted. The team also improved how the Siege Manager tracks how long a base has gone without a siege. We want to make sure defending your base is fun and something players have to take into account when building with friends.

One of our most beloved remnants of civilization got some attention recently too. For quite a while the explosive barrels/cans that dot the landscape have been a favorite. When we discovered that they weren’t dealing damage we put in a fix right away, and we added a few new features. We doubled their damage radius and multiplied the amount of damage they do to AI. Best of all we’re creating a force applier in a radius around them that will send items flying when they explode. Soon you’ll be able to watch all sorts of things surf the pressure waves after you blow up fuel containers.

The party indicator will show the health of a player in a percentage now, and medical issues will display next to their names. We made a new crafting timer and fixed a couple of audio bugs. Shotgun reloads can be heard again, and we fixed a problem where torch sounds will continue to play for others after a player was killed. Lastly, we have a preview of one of the unique weapons we’ve been working on, the totem speargun. As you can see below it’s one of the best-looking ways to shoot a bolt into your enemy.

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