DEV

Building Better Group AI

As the week winds down we’re completing work on a few items from the game’s fictional companies. Soon the map will be littered with branded items that remind players of the thriving Lahaina that existed before The Great Fracture. Players will be able to slaughter their thirst by discovering old cans of Manimal. They’ll marvel at the shelf life of SSHAM, Lahaina’s favorite processed meat product, and dig for loot in abandoned Alohagistics packages that didn’t “Get There Eventually.” We also looked at a number of new speargun options ranging from the top-of-the-line future designs to ones that would make MacGyver proud, and a few that were more fun than practical.

With some new weapons on the horizon we made some improvements to mutant AI, focusing on groups. We’ve already made a lot of improvements to Big Bob this week, and are wrapping up more generic leader AI work now. Leaders now generate an array of locations around an enemy that others can move to. They fill the ranks of their groups with new members when need be, and dead or disabled members are now automatically removed from any temporary AI group they may belong to. In the past, mutants would keep a place at the table so to speak for their lost. It was touching, but ultimately not good for game play. We also made a few improvements to the AI threat generation system.

We continue to adjust lighting and add detail to the social hub of the game, the Thorcon power plant. The team is making a number of performance improvements currently to help out your cooling fans, and let you enjoy all the detail we’ve put into the massive structure. We continue to build out the map around the games hero buildings, ensuring that there is plenty to do and discover as you journey between destinations. We looked at a few new concept drawings that should be a lot of fun to explore.

With all the recent foliage and weather improvements we turned our attention on making some audio advancements. We want the jungle and forgotten places to sound as good as they look and will be making a large audio pass in the near future. Below you can see the culmination of the lighting and environmental work we’ve completed so far.
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Don’t forget that you have less than a week to enter our XFX AMD Radeon RX 570 RS 8GB giveaway. The contest ends February 13th. There are multiple ways to enter including joining the Fractured Veil discord server, and reserving your player name.