DEV

Building Broken Neighborhoods

We just started a new sprint, and in addition to adding a few more features to our drones and automated systems, the team is focusing on designing a construction system and making a trailer for the game.

A number of weapon upgrades and fixes were completed this week. We added unequip and throw sounds to the item/weapon classes and fixed a bug that prevented weapon equipping sounds to play. We also fixed an issue with first-person animations getting stuck when swapping weapons.

We made a few torch improvements too. A bug where the torch wouldn’t play an unequip animation was fixed and we addressed a problem with torch fire VFX not being properly attached to the torch mesh while moving. While it looked cool and probably simulated the visual effects of severe dehydration accurately, we like our fire to obey the laws of physics.

In preparation for our game trailer, we’re finishing up what we’re calling “roadside attractions” to our automated road-building system. The paths most traveled in the game now have a collection of signs, boxes, streetlights, and debris to remind players of the vibrant Lahaina that once was. We improved the weather system as well and gave the sky that deep blue that Maui is famous for. Below you can see the culmination of this work in one of the neighborhoods that we plan to feature in our trailer.

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If you’re interested in a daily update of our development, check out our Daily Update Twitter feed and see what’s happening every day of the week.