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Decorating Disaster

We’ve continued to add some polish to the drone and procedural building system this week ahead of putting together our game trailer. We’ve added more controls to the drone for spotting people and things of interest and staying on target long enough to capture anything worth capturing. These new controls will help us guide these automated eyes in the sky when needed, and improve their video streaming capabilities. If you’d like to see the fruits of that labor check out our most recent imgur post.

Adding a touch of personality to our building system has been a frequent topic of discussion around here. We want to make sure that the ruined houses feel like homes inside and provide the right atmosphere for players, reminding them of the lives lived and lost during The Great Fracture. We took a big first step in that direction with a new poster/picture feature. Now our ruins and a few other places around the map will have pictures or wall adornments that hint at the Maui that once was. Friends and family might recognize some of the people, places, and pets we have in rotation currently. We still have some work to go but you can take a peek at the system in the video below.

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We didn’t spend all of our time hanging family photos on the walls, however. The team also nabbed a few bugs and worked on sprucing up the neighborhood we plan on using for the trailer.

We added some animations for our cannibals after discovery we didn’t have any transitions between them feasting on the dead and trying to feast on players. They now stand up and crouch down instead of blinking into attack mode. We fixed some clipping issues with Big Bob and fixed a bug with arrows not showing impact fx on clients and traveling through objects. While a phase arrow sounds useful for those who get sick of shooting around things, it would be too big of a disruption to game balance.

The area where we’re shooting the trailer is coming together nicely as the team continues to add little touches inside and out. Here’s a look at the latest improvements we’ve made to the neighborhood.
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