DEV

Character Customization and Thudding Clubs

The team is finishing up our big optimization and performance push, and moving into character customization work this week. Our first step was to introduce a female player model to the game. Right now it works just like it does in nature. You randomly spawn in as male or female, and in the future we will allow for more personal touches to your character. While we still need to make a few adjustments to the woman model, she works fine for testing purposes. We’ll be spending some time working through all the combinations of weapons and gear with both models to make sure that they work on the post-apocalyptic red carpet, and don’t break the game somehow.

We made some more drone improvements too. We learned that the flying camera’s attention span left a lot to be desired, and they would often stop filming characters or battles if they noticed a squirrel running around nearby. We’re making sure they understand that players are more important than small rodents, and we’ve removed their spotlights when they’re flying around during the day.

We’ve made a few changes to the game’s co-stars this week as well. Players will find an increased number of wolves running across the landscape, hunting down anything too slow to escape the pack. We also discovered a bug with some of our mutants not moving unless they were aggroed. This led to situations where the terrors of jungle would stack up inside each other like twisted Maui nesting dolls. While this might make for a memorable encounter, we want the horrors to respect their personal space.

Finally, our audio work continues this week with updated soundbanks and improvements to: weak points, things breaking, weapons, ambient noise, buildings, and directional sounds. The underground spawning area now sounds as dark and dank as it looks, and melee weapons like the ones below will clang off metal objects, thud off of wood, and smack against your enemies.

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