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Drone Tracking and Lighting Improvements

We’ve continued our road work this week, improving the roads most traveled and connecting hidden trails. Using the existing network of Lahaina streets as a guideline, we want to ensure that players move throughout the map and avoid bottlenecks. We’re taking some time to make the neighborhood ruins a little bit nicer too. The team is furnishing homes this week. Players will soon have all the comforts of a post-apocalyptic home including: cupboards to open, old refrigerators to search, but not hide in, medicine cabinets, vermin, outdated canned goods, and in some cases, a surprise mutant.

Our game drones have never been better. The team has put a lot of work into their AI and movements. We’ve improved some of their animations and their ability to work their way out of buildings when they get accidentally trapped or stuck. They are really good at tracking things now, and are much better at deciding what is worth filming. We’re currently working on overlay and HUD options, and should have something game ready soon. You can check out all these improvements on our YouTube page.

With many of our TrueSKY problems worked out, we’ve been tweaking our environmental lighting with great results. The fog, water, and sunrises have never looked more gorgeous. Below you can see the fruits of our lighting labor.
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There’s no better way to see all the environmental work we’ve done than with a XFX AMD Radeon RX 570 RS 8GB, and we just happen to be giving one away. The contest lasts for another 18 days, ending on February 13th. There are multiple ways to enter including joining the Fractured Veil discord server, and reserving your player name.