DEV

Dropping Loot and Making a Nicer Respawn Room

As the end of the week approaches, San and the web team continue to focus on improving the automated camera drones, and making the live streaming experience as nice as possible. Our live stream tour of the island is still broadcasting on our YouTube channel, and we’ve been working on some overlay options to add a touch of realism, and in some cases, make the view more closely match some HUD elements. Jesse has been working on Veil News Network (VNN) layouts to better highlight the live video feeds, and make the look and feel more consistent with what you’d see on a real news network.

The web team has also been hard at work making some revisions to the home page and refactoring. There are a few older sections that don’t follow the overall design layout. Jesse is making sure all the layouts, images, and formatting across the site is consistent with one design and feel.

The art team has been working on improving our spawn area. What once was a rather drab one room cement space, with brown water highlights, and the latest in crate furniture, is getting a big facelift. The Nuuskin respawn beds are getting some animations and a little color. We’re expanding the area into multiple rooms, giving players a little more freedom to think over what went wrong after they were brought back from the dead. We’re adding some decoration, Hawaiian colors, and improving your seating options. The importance of a good chair is often overlooked after the fracture, especially with food, water, and medicine being so rare. However, nothing can help you relax from a run through the terror laden jungle, like a good sit in a comfortable chair. Our materials improvement work has made it to seating, and not just in the respawn area. Below you can see the fruit of our latest work, including before and after shots of some of the hottest post-fracture Lahaina styles.
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Jared has been digging into some email issues, and doing some pagination wok too. Players should receive email reminders when they get invites from players and Houses now. We’ve even hooked up an “Exiled” feature for Houses. House leaders can now boot an unruly player, or one who isn’t pulling their weight, and leave a brief message explaining the players shortcomings, if they so wish.

The art team continues work on the look, and performance of our large buildings. The Communication Tower has been the recipient of most of the work so far, but the Thorcon Power Plant is starting to get some attention now too. Both will be excellent places for players to practice their survival skills against each other, before adding the additional animal, creature, and environmental dangers of the wilds of Lahaina. We’ve completed an initial loot dropping feature designed to make sure that players around the map are coming together to make new friends, strengthen alliances, and sometimes slaughter each other over limited resources, or for fun. We talked at length about other loot scenarios, and ways to accomplish the same goal without dropping a box of shiny gear into the world.

Finally, we have started to turn some of the in-game products into real merchandise. Last week we got a big box full of Manimal cans, the extreme energy drink in the game. The art team is busy working on making models for inclusion in the game, and we’re pretty pleased at how they turned out as you can see below. With a taste that can best be described as an “overly salted, aggressively sour lemon/lime punch to the face,” they’re sure to be a hit with extreme athletes and mathletes alike.
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We’ll be back next week with more images and updates.