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Guns, Guns, and More Guns

As we near the end of the week the team is busy finishing up the final stages of our programmatic building system, and addressing some problems with older models. Many of the old placeholder buildings, and some of the very first large structures, are causing some significant performance issues. We plan on deleting them from the map, so we can repopulate the areas with less resource draining structures from our building system.

Interior work continues inside some of our marquee buildings, namely the Thorcon plant, and the Municipal Veil Station. We looked at some early mockups of the new sewer/storm drain respawn area, and it’s looking great. In the very near future, after you die, you’ll be able to gather your wits in the safety and comfort of a dimly lit, underground room, with a lovely runoff water stream.

After looking at the potential health/safety concerns of the new respawn area, we got into a larger discussion about dangers in a post fracture world, other than beast, mutants, and gamers with too many energy drinks and too little sleep. The team discussed possible story lines, and game hooks involving such things as: natural disasters, industrial accidents, poisons, and pandemics. Just because the world has suffered through one apocalypse, doesn’t mean it won’t have to struggle through another.

The web team continued to hammer away on the House customization system and track down lingering bugs. Jared has most of the system components hooked up and is waiting for Jesse to give it a styling pass. The automated color theme system is just waiting for a round of testing before it goes live. When it’s up and running, players will be able to effortlessly put together a good looking color scheme for their House, and House members. We went over some navigation options, and addressed some potential issues with text visibility as well.

We looked at some new body armor mockups, and discussed the possibility of adding House logos as a cool way to customize your character. Finally, the art team showed off their work on one of our first game-specific guns. With the attachment system working, there will be plenty of configurations, and options available to play dress up with your rifle. Below you can see a number of great looking possibilities.

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