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Harvesting Improvements and Tool Updates

If you want to see your ideas in Fractured Veil head over to our Discord server and go to the #assign-roles channel. We’ll give you a key and get you set up in the game. Mahalo to all of our great testers for their help making the game better! Here’s a list of everything we’ve fixed or improved using your input from last week’s play session.

  • vampire70 – Hold F to recycle construction bar isn’t showing.
  • Azshire The Great – The drawback of the bow feels like it is a bit slow. Take all doesn’t work. Party Members are offset.
  • Palaman/Fatih/40 and wags – Can’t hit weakpoints in 3rd person.
  • Saur – Code Locks are not accepting codes being entered.
  • Aqua – Constructed objects/bodies don’t persist between server restarts after a crash.
  • Nubkid – Bodies disappear too quickly, less than 5 minutes. If you die when looking in a bag you can’t respawn or do anything.
  • Kruton – Building walls would disappear, appear, disappear.
  • Larry – Make the hatchet take way more damage when hitting rocks vs wood Standing in a campfire doesn’t damage you.

We made several updates to the harvesting system and tools this week, in addition to implementing the suggestions made by our testers. Using the wrong tool to gather a resource will now more greatly impact that tool’s durability and give players only one resource. Make sure you’re using your ax on trees and your pick on rocks for the best results. We’ve included a hint message to remind you when you’re using the wrong tool for the job. The team also fixed a bug with tool durability and improved the weak point hit detection code to make sure your swings are giving you the most bang for your buck.

We improved our cannibals this sprint as well. The island’s cleaning crew may not seem that tough at first, but they are no joke if you leave a body around for them to consume. Here’s a few shots of them looking for someone slow enough to eat.
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