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Lighting the Sky and Chopping Down Trees

We’re well into sprint 31, and there is a lot planned. This sprint will focus on: Harvesting improvements, finishing up crafting tier 4 (including new ore resources and resource refining), advanced terrain work, filling out more world spaces, adding two new AI types, some drone refinements, completing player persistence, and more. You can always see specifics about the goals for the current sprint and previous ones on our sprint page.

The team finished work on banking persistence so players can store their most important items to safeguard them in the event of their untimely demise. We’ve also added crafting/recycling persistence so all your hard work building things, or breaking them down, is not in vain.

Speaking of breaking things down, the team is starting work on something that Chris is especially excited about, making trees fall when you chop them for wood. We’re still working out some collision and audio issues, as well as a bug that would cause harvested trees to still remain on the map. However, we should have a complete tree felling experience soon for all you lumberjack enthusiasts. (And that’s OK!)

We’ve also made some great trueSKY improvements recently. This has allowed us to work on the moon and stars and optimize some of our environmental lighting. You can see below how good things are looking during the day or the darkest night.
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Lastly, don’t forget that you only have 22 days left to win a XFX AMD Radeon RX 570 RS 8GB in our contest. There are multiple ways to win including joining the Fractured Veil discord server, reserving your player name, or answering a question (just one, this isn’t a survey). The contest ends February 13th. It’s not a bouquet of roses, but a GPU isn’t a bad Valentine’s Day gift.