DEV

Loot and Danger Zones

We’d love for you to test your survival skills in our version of West Maui and help us make the game better while fighting the horrors of the jungle. If you’d like to join one of our testing sessions just join our discord and ask in our “testers” channel. See you there!

We got things started this week with several AI improvements and fixes. We increased the sight and sound aggro distance of passive AI by a factor of 2 to make them harder to sneak past, and fixed an issue that would find AI moving in a single file line when moving towards a shared enemy. A few bugs that would cause mutants to get stuck in doorways and unable to move on stairs were fixed.

We also turned our eyes this week to the Thorcon Power Plant. With our weekly testing sessions in full swing, the game’s social hub and some group features received some attention. We added accept/reject/cancel invite, add/remove friend, and block/unblock player as well as updated UI widgets to the new friend system. We increased the damage done by the game’s starting weapon/harvesting tool, the shark-toothed pan, better known as the Killet, to make it more useful to players who wander into danger before crafting or finding a weapon with more bite.

There’s no doubt that a more lethally seasoned pan is cool but the most exciting feature this week are the zones we’ve built around the Thorcon. Currently there are 4 different loot and AI zones radiating out from the power plant. Zone one is the area nearest the Thorcon. The loot isn’t great but the AI is relatively easy to kill. The farther away you get the better the loot and the challenge. Zone four has all the things that will make you the envy of post-apocalyptic Lahaina, and the deadliest opponents on the island like bears and our mutant overlord Big Bob.

Here’s a few shots of the Thorcon after getting a little polish this week.
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