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Map Updates and UI Improvements

Many of us have been traveling over the holidays visiting friends and family but between unwrapping presents and ushering in the New Year we’ve still managed to get some work done. We optimized bear and wolf replication and set up AI fading for virtually all the creatures and beasts you may run across in the wilds of Lahaina, even the seagulls. We worked on damage modifiers for specific subclasses and continued building a new siege system, working out the rules and actions the mutants will abide by while overrunning a player’s house.

We added some UI/UX improvements to the party system so grouping up with others will look and feel smoother. We updated the player map so you can hit M and see where you’re going and worked on some problems we had with players getting stuck trying to turn while near a wall. We cleared up a construction persistence bug involving claim updates as well.

Lastly, work on what we’re calling the diorama system continued this week. The system adds cars, street lights, containers, and other items you’d expect to find while exploring the roads, rivers, and beaches across the island. Besides adding another layer of reality to the world, it gives players cover when investigating new areas and maybe a few useful items for your struggle. Here’s a look at some of the things you can find along the paths most traveled.
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