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Mutant Movements and Hunting Bugs

This week marks the beginning of sprint 41. Over the next month, we’ll be focused on creating testing bots, fixing persistence, and working through a hefty backlog of bugs preparing for our first set of players. A map update, polishing the player construction system, some drone work, and a crash logging system is also planned.

We fixed a bug with the construction tool showing up in the wrong filter in the crafting menu and addressed an issue with curved wall and floor pieces not connecting properly. In addition, we added breakable windows to the construction system so players can add that “lawless living” look to their homes or take a little joy in breaking what others have built.

Many AI bugs were fixed this week and some of them were gems. We fixed a bug where AI that had their movements forcibly stopped would sometimes redo their last move after a short period of time like it was Groundhog Day. We fixed a bug where the AI could get stuck on corners making them exceptionally easy to hit just by running around a building. The winner of “Bug of the Week” had to go to an issue where an AI allowed to turn in place would do 360s after finishing an attack. While it certainly carried a good deal of flair, we decided the mutants should focus on tearing players apart and not their Whirling Dervish impersonation.

Finally, we are working on audio passes across the map including the interior of the Thorcon Power Plant. Being the social hub of the game, the plant will be getting some attention and a bit of polish. Here’s a look at what the locker room looks like now before we add some more detail.

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