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Performance Improvements and Weapon Noises

As we approach the weekend, we’re wrapping up our huge optimization and performance push. The landscape is still undergoing changes as we work on our new distributed foliage system. The backends and game inventory have gone through a huge refactoring as well. The performance improvements should make our testing sessions more enjoyable for everyone, and help us work out any remaining kinks. If you’d like to help us identify and address more issues with gameplay join our discord server and wait for your chance to join the testing group.

We’ve fixed a number of bugs recently including: animation stutters when switching or unequipping weapons, torches that weren’t spawning fire, (which is really the whole point of a torch), and a Peter Pan like issue were characters didn’t have a shadow.

In addition to these bugs, we’ve made a number of inventory and crafting improvements. Players can now affix or detach attachments from anywhere in the inventory. We’ve added scroll wheel logic for selecting items on the hotbar. You can now mouse wheel to highlight an item, and then select it. The team fixed an issue with dragging items getting stuck on screen after tab changes, and fixes a bug with the laser sight making weapon meshes distorted.

Our audio pass continues as well, covering jungle, beach, and building alike. We’ve added footsteps back into the game, so those with a good ear can hear trouble coming. In addition, we’re working on improved audio for bullets and weapons. Soon, players will be able to enjoy the wet slicing noises weapons like these below make as they tear though hide, armor, and flesh. You can see more 3D weapon models on our sketchfab page, or check out our gallery on the media page.

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