DEV

Raising Roofs

We continued work on our building system this week, adding different textures to represent different types of building materials and fixing any collision problems. We’ve worked out a recycling system for any unwanted materials to make redecorating your cataclysm cabana a breeze, and we’re still working on some performance issues. We did a little testing to see just how high we could make a structure and came up with this collection of code violations below. It may not be an engineering marvel but it will keep the rain off your back and some portion of the mutants out.

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Speaking of house mutants, we increased the number of mutants placed by our Mutant AI spawner. We’ve completed the feature that allows us to adjust the number spawned in different areas, and made sure that shacks, buildings, and towns throughout the map now have spawn points. Players can expect to find more than just loot in the ruins across the map now.

We fixed some issues with zipline sounds not playing, and continued to add audio to locations across the game area. We added some new campfire sounds so players can not only spot fires at night, but they can hear them if they’re close too. Here’s a shot showing off the lights from the Com Tower, the moon, and a loot drop event at night.

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Lastly, the team is making good progress with our river tool and the water is looking great as you can see below. What you can’t see in the screenshot is that Grant figured out that he could take off his hat, hold his breath, and lay completely submerged in the river. It made for a great “Missing In Action” style ambush.

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