DEV

Siege and Inventory Improvements

The feedback we gather during our test sessions is invaluable to us and vital to our development process. It helps us uncover bugs and figure out what systems need tweaking. After listening to what you had to say this week we made some improvements to the siege system. 

We set up small, medium, and large mutant wave spawners to send the proper amount of mutants charging at your buildings. After running a few tests we decided to increase the difficulty of medium and large sieges in order to strike that right balance to the battle for your bases. It can’t be too easy but it also can’t be impossibly difficult or players will keep dying and losing all their hard earned loot. 

Our goal is to hit that sweet spot where it seems like combat won’t go your way, but players manage to just pull out the victory in the end if they work well together. Nothing feels as good as hobbling back into your base to start repairs after barely repelling a mutant horde.

We resolved a couple of issues around drinking this week since staying properly hydrated is a big part of surviving post apocalyptic Maui. First, we reduced the time it took to drink from water collectors and other sources, making it easier to drink on the run. We also fixed a bug making the canteen only usable once before becoming dead weight in your inventory. 

After working out the water bugs we turned our attention to some fire problems. Many of you mentioned having trouble burning up bodies. Cleaning up after yourself is important if you want to avoid attracting cannibals and keep Lahaina clean and beautiful. We made some adjustments to make impromptu cremations a bit easier including halving the ignition time for burning dead bodies.

We made a lot of improvements and fixed bugs you found with the inventory too. We increased the amount of empty space in the inventory screen where items can be dropped on the ground, made equippable and usable items go to your interact bar by default if there is room, and set the lifespan of items dropped in the safe zone to 15 minutes. 

We fixed bugs that would allow players to swap their equipped weapon into a container and still have the weapon equipped, items being deleted when being drug around in large stack sizes, and we fixed a crash when firing weapons near other players. Players can once again spontaneously attack others and break alliances without worrying about breaking the game.

You can learn more about the game and get all the latest updates by going to our Discord server or checking out our Steam page.