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Sounds Like a Drone

This week the team made a number of player improvements. We are almost done with our pass through updating the player health system. We still have UI work to do, but we hope the new system will be more straightforward, and provide players better clarity as to what is happening to their newly restored bodies. We fixed a running bug so you don’t look like your trying out for the Ministry of Silly Walks anymore, and we adjusted how long a torch will stay burning once lit.

Big Bob, our favorite cannibal overlord, has new hunting grounds, and we made a bunch of improvements to his ability to call his followers to help gather up dinner. Not that he really needs it too often, Bob is the toughest thing plodding around the map currently, and is more than a match for a single player.

A number of bugs were fixed this week too, including:

  • Death from direct damage wouldn’t bring up the death screen leaving players in a sort of limbo.
    Thrown items in a stack not updating in the hotbar and multiple other issues with stacked throwing items.
  • Holding F no longer looted items.
  • An issue with torch light not attaching at the correct location all the time.
  • A weird issue were the game would crash if you tried eating food off the ground when already holding the same type of food.

Finally, our drone work continues and we made a number of improvements to help our autonomous cameras find and film what’s going on in the game. The biggest addition this week is drone audio. We have a number of new operating sounds going in including: engine, refueling, low fuel, and startup noises. The drone should start sounding a lot different in the coming days as we get these sounds in the game. You can see how good the drones various filming modes are coming along, and hear a few of the new noises by checking out the feed on YouTube or Twitch.