DEV

Spears, Clubs, and Drones

Between parties, presents, and cups of cheer we’ve been working away at completing our sprint 30 goals, and have made some great improvements. The ingame drones in particular got a lot of love over the holidays. Our eyes in the sky have much better: pathing across the island, smoother rotations as they turn, better lighting, and a much clearer FOV. In addition, we’ve greatly improved their ability to avoid obstacles, and they are pretty good at following animals now. We’ve also added a thermal camera view so they can film targets better at night.

Big Bob, our favorite cannibal mutant overlord, got some improvements in his stocking too. We’ve added a few special attacks to his repertoire that allow him to throw his weight around in combat, and added a number of new animations to his list movements. The team also made a number of general AI improvements. We increased the overall AI aggro and alert distances for mutants and animals, as well as nabbed a few AI bugs. The horrors of the jungle should be a lot more vigilant and apt to attack now when you get too close.

Lastly, just before the holidays we went to imgur to discuss some of the weapons in the game. We took a deeper look at our weapon modeling process, and adding engravings, features, and details that tell a story about the world, and what that particular weapon had been through. Below you’ll find shots of a few of our more traditional Hawaiian weapons. You can see more 3D models on our sketchfab page, or check out our gallery on the media page.
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