DEV

Speed Adjustments and Base Upgrades

If you’d like to try out your survival skills and help us test out the game we’d love to have you join one of our testing sessions. Click the link to join our discord and ask in our “testers” channel. We’ll give you a key and get you set up in the game. See you there!

This is the first full week of Sprint 46, and our main focus will be on bugs, usability, and playtest integrations. The big features this sprint will be the player construction system, world map updates, onboarding, and steam friends.

A number of bugs were fixed this week including foundation stairs ignoring collision checks, construction pieces not being recyclable, a problem with players able to build stairs through totems and totems not always updating proper claims. The best bug award, however, goes to an issue we ran into with our dead AI practicing social distancing and moving out of the way of living AI. We cleared it up so the quick and the dead are clearly delineated again.

The team updated wood meshes, imported metal wall meshes, and updated the decay system for new formulas and materials. We adjusted the time it takes a body to attract cannibals, updated the attack range of our traditional Hawaiian melee weapons, and increased the damage done by your starting weapon, the shark-toothed “Killet.” We increased your base walking speed, the max initial speed of arrows, and made sure that our wolves could outrun players in a straight line. The game’s social hub, the Thorcon Power Plant, recently got a little polish and attention. Players will be spending a lot of time inside the old plant and as you can see below it is looking better than ever.
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