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Stone Walls and Clothing Improvements

Sprint 44 started this week and for the next month we will be updating the map, finishing up a few art issues, and fixing bugs in preparation for our first set of players. The major goals of this sprint are completing our player construction and AI sieging systems, updating player animations and the diorama system, steam friends, player surveys, and buttoning up the crash logging system.

We started by giving our female character model some attention. We finished work on an opacity masking subsystem and updated her gear to keep her from busting out of her pants and boots like she has been. Surviving the apocalypse is hard enough without splitting your pants every time you move. We added render targets for blood to her skin material so she will bleed when damaged now instead of looking like some sort of undead thing. We also completed a party permissions screen for the player construction system.

Our ranged AI got a lot of love this week too. The team improved how AI trace enemies allowing them to more consistently hit players using partial cover. We fixed a really fun bug where AI projectiles would multiply the amount of damage they dealt by the number of players that were hit. Ranged AI will no longer stutter-step when behind other AI (and neither will their projectiles), and we allowed them to deal damage to constructed walls and totems.

Lastly, we continued work on materials for the player construction system. Below you can see the latest iteration on wooden materials and some designs for players who’ve learned from The Three Little Pigs and want to build their base using stone.
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