DEV

Stone Walls and Siege Improvements

With sprint 44 coming to an end this week, we’ve been focusing on nabbing bugs and adding a bit of polish to existing systems. The team has added new upgrade and repair tools so players can fix their damaged buildings in style. We also created new loot tables, groups, and container assets so the loot can flow across Lahaina.

Many AI improvements were made this week as well. We fixed bugs that would cause AI to ignore open paths when sieging a base, ignore a base’s totem if they were standing too close to it, and a bunching problem that would cause Trophy Collectors to pile up in doorways and get stuck. We adjusted the maximum AI counts that could occupy a base and a system for despawning AI after a totem is destroyed and there are no players nearby. Everyone knows that company, fish, and mutants begin to smell after a few days.

Of course, the player construction system remains a major focus and we made a number of upgrades and material improvements since the last update. We fixed bugs with glass not scaling properly in thatch windows, full walls snapping to half-wall only slots, and stairs not properly persisting which made building a second floor a dangerous endeavor. We made rounded walls easier to place, added placed torches to the system giving your base warm lighting, and added missing sounds to all construction pieces. Lastly, we added stone meshes to the system so players have a third construction material option now including thatch and wood. Below you can see what the stone building materials looks like currently.

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