DEV

Streaming From a Closet and Adding Some Color

The web team continued working through bugs found in the timeline view, on the story page over the weekend. We worked through many of them, including a way to navigate more smoothly through years that don’t have stories associated with them. We talked through some sidebar layout issues, and made improvements to how the “view more posts” button works. However, we still have a few kinks to work out when a user is searching through tags.

We talked about the need for a HUD/interface system for trading between players, and buying items from vendors, whether they be NPC’s or machines. We discussed the need for secure trading, and how that experience would be different from a buying screen a player would see, when interacting with a vendor. We pointed Jesse in that direction, and he is working on layout designs now. In the near future, you’ll be able to trade ammo, rai (money), or an ice-cold Manimal with your friends without just throwing it on the ground, and worrying about one of the island’s raccoons running by and stealing it. There are enough problems in post-fracture Lahaina already, without having to worry about what might happen when the trash pandas finally get enough ammo.

Terry is still working through some Perforce issues, and San spent some time working through some bugs as well. He got an order of our shirts with a new softer fabric this weekend, and gave them his stamp of approval. The new shirts are so comfortable you might not want to take them off, but we recommend washing them on a regular basis if you plan on going out into society. Speaking of working at home, this weekend, Chris completed the process of converting his closet into a streaming room. With his streaming rig, dim lighting, close proximity to a functional bathroom, and working speakers, he’s one mini-fridge away from having an obsessive gamer’s paradise. (Fyi..It is a sizable closet.-Chris)

The art team kept plugging away at adding detail to our giant buildings. As you can see from the shots below, the Thorcon plant will be a great place to explore after a lighting pass.
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Responsive image

Finally, we took a deep dive into House and character personalization. Jesse showed off some amazing mockups for customized Houses, with styled charter pages, maps, banners, and player roles. He’s working on a color scheme generator so you can quickly, and easily put together a design that looks great by just choosing a couple colors. We discussed what editing tools we need for House charters, and integrating the Veil News Network (VNN) news feed, and other streaming video into the House page as well.

That’s all for now. I’ll be back later in the week with more updates.