If you love your family DO NOT buy this product!!!!!!
I’d like to start off this review by stating that we are moral people who not only speak about family values, we live them. But this gyrating harlot idol was almost the end of us.
My parents had planned a 50th anniversary trip to Hawaii for a few years, and I thought it would be neat to get them something for the trip. After talking it over with the other gals at the hairdressers, I decided on something a little risque but fun, a hula girl. It arrived very promptly and the issues began almost immediately.
Her skirt was pulled apart in an indecent manner by the bubble wrapping and her bosom was so ample that it made my 16-year-old blush as I unwrapped her. Worse still was the vulgar smile painted across her face. The product pictures showed a cute little grin, and not the curled red leer that I was looking at.
My son soon began to have an unnatural attraction to the toy. I can’t count how many times I’d come home with groceries to find him pushing on her belly and sitting hypnotized by her gyrations. Then she “malfunctioned” when he played with her. She bent over at the waist and stayed there. At the same time, her head tipped back with it’s painted, hungry grin. There it sat in front of my son staring him in the eye, with a direct look at where her demon purse should be. I almost dropped my coffee.
I grabbed it and brought it into my bedroom. When I calmed down, I set her on the nightstand and pushed her. I shook her, held her upside down, anything I could think of to make her “malfunction” again, but she wouldn’t. I put her in my closet to think what to do next. I didn’t tell my husband when he got home because I didn’t want to worry him. I figured we’d just have a nice evening together and deal with the ugliness in the morning. I should have known better.
When I woke up that night, the first thing I noticed was that Frank was not in bed. I saw a light in the bathroom and asked if he was OK. When he didn’t answer I got up to check. I found the bathroom empty, but noticed that the counter was covered in what looked like brush bristles. When I looked closer, I discovered that they were actually tiny plastic blades of grass. I felt my stomach drop and the panic started again. I looked out the window and saw that someone was in the garage. I ran downstairs and opened the garage door. What I saw horrified me.
Frank had his back to me facing the shelves. At eye level, there she was “malfunctioning” again. Bent over, head looking over her shoulder, smiling crude promises, she remained for a few seconds as I called his name. Finally, he turned around and I could tell he didn’t know where he was. Behind him she returned to her normal posture. I marched right past him and grabbed the plastic homewrecker. I took her straight out to the garbage can and put her where she belonged, with the other trash. I went back inside, told Frank to get to bed and grabbed a beach chair. I sat out there until the morning when the garbage man came. I knew I couldn’t chance it.
We’re still getting over the ordeal. My son’s grades have slipped a bit, but I understand how confusing all of this was for him. Society has no shortage of tantalizing traps for young men, I blame myself for bringing another temptation into our home. Frank and I are working through it. He says he doesn’t remember much, and I am thankful for that. Needless to say mom and dad went to Hawaii without anything but our good wishes. Please don’t make the same mistake as I did, by buying this flowered family killer!
We’ve made many gameplay improvements with the help of the first two waves of Kickstarter backers and testers.
We’ve finished Veil travel! With the system in place, players will eventually be able to travel to other servers and alternate versions of Maui soon. It opens the door for us to create different biomes to explore, like deserts or even frigid versions of Lahaina, as well as other customized worlds down the road.
There are significant improvements to the map, making it more useful for players with the urge to explore and anyone looking for their body or bed. We’ve added an autorun button, completely reworked how jumping works, and revamped the “knocked down” state, so players on the brink of death get one last chance to be revived.
There have been many UI improvements, including all new key bindings making crafting and turning in quests easier. Talents have brand new icons, and we’ve added tooltips to vendors and the party screen.
Playing Fractured Veil has never been more player-friendly, and everyone’s favorite eye-in-the-sky is back patrolling Maui for anything that catches its lens. After some time in the shop, the Drone is back patrolling the skies of Lahaina!
Here’s a look at everything we’ve added to the game.
Veil Travel
We implemented our Veil travel system, so players will be able to use the technology that destroyed civilization soon. It will eventually allow players to travel to different servers to explore other versions of Maui with different biomes, creatures, buildings, or virtually anything else you can imagine. This is a huge step forward for getting the next wave of Kickstarter backers in the game.
Map Update
Recently, the map got a lot of love: It looks better, and we updated the radar and compass features. We added a bed filter that can be toggled on or off, perfect for every weary thriver looking for a place to lay their head, and made improvements to make it easier to use.
UI Update
There have been a ton of UI improvements to make gameplay easier. We want our players fighting to survive the deadly wilds, not wrestling with a screen.
Double-clicking an item in the crafting menu will now queue it up for being crafted. There are new keybindings for auto-run “=” and turning in quests “K.” We made sure that the item wheel and Hotbar now show the correct keybindings, and you can unbind keys by right-clicking on them.
We added new icons to all the talent trees that help explain what each Talent does. Choosing abilities from Builder, Survivor, Hunter, or Support roles has never been easier. We also fixed bugs that were keeping skills from leveling up properly.
Gameplay Improvements
We adjusted how the “bleeding” condition works. If you are already bleeding when you get hit with a piercing or slashing attack, your bleed rate will increase depending on your current blood stat. So watch out for a group of Butchers! To help balance things out, bandages now restore 750 to your blood stat.
We improved how jumping works, including new jumping animations and adjustments to landing speeds. Players also can no longer break their legs from falling in safe zones. Limping animations were fixed, and players’ death messages should correspond to their actual cause of death.
We changed what happens to players when they are also on the brink of death. Players on that familiar red-tinted screen now have a better chance of getting back up. If you receive a fatal hit that does not deal more than 25% of your total health, you will enter the “knocked-down” state. Entering this state gives a small bonus to health and a 30-second window to be revived. Just enough time if you’re traveling with someone quick with a medkit.
Misc Improvements
Adjusted the totem spear’s reload animation
Improve Banyan tree procedural foliage positioning angle
Setup vendors and teammate icons with updated data for tooltips
RPG Quest Tasks no longer automatically turn themselves in when they are complete
Added subtle lighting to the Thorcon Bank to help it stand out
Disabled crouching/proning while wearing a leg splint
Return of the Drone
The Drone is back by popular demand and a lot of hard work from the team! Lahaina’s eye-in-the-sky is patrolling the island 24/7 again and will soon begin live streaming everything that catches its attention.
Bug Fixes
Fixed the barter skill tracking the number of things bought instead of the amount of rai spent
Fixed stamina drain modifiers not working
Fixed attachment loading for player-spawned containers
Fixed construction upgrade and repair skills not applying properly
Fixed AI health and thrown weapon damages not being set to their desired values
Fixed the recycling skill being inverted
Fixed the player limping animation no longer playing
Fixed scrap pick icon
Fixed auto-run not working if the client wasn’t the active window
Fixed reconnecting players not receiving replication of their previously existing dead body if it was in a safe zone
Fixed death messages not being displayed in the editor
Fixed the drowning death message not being displayed correctly
Fixed the AI’s ranged projectiles not causing the correct death message to be displayed
Fixed the HUD not always displaying the correct item count of acquired resources
Fixed double-clicking a craftable item on the crafting bench not placing the item in the bench’s inventory
Fixed items not being able to be picked up in certain locations if they were dropped from a container’s inventory
Fixed escape and backspace not functioning in the map UI
Fixed the stamina efficiency stat getting truncated and ignored at higher levels
Fixed the bleed status effect not being displayed on the UI
Fixed a bug where players could directly interact with the invisible containers that were spawned by the smelter and other instanced storage items
Fixed spamming the jump key occasionally causing the player to stop sprinting even if they continued to hold their sprint key bind
Fixed the Scrap Pick sticking into objects with its handle when thrown
Fixed the Scrap Pick not being visible in the air after being thrown
Fixed players not being able to make a totem in a PvE zone after recycling an old one
Fixed elevators not working
Fixed the bed filter not showing up on the filter UI
Fixed spawned containers respawning at server startup
Fixed the hud’s knockdown timer not relating to the player’s remaining lifespan
Fixed players temporarily disappearing while playing the knockdown animation
Fixed being able to turn in incomplete quests
Fixed the crouching functionality, checking if the player was able to prone
Fixed rebinding keys not causing the player’s item slots to update their keybind text
Fixed encumbered players moving faster than expected
Fixed veil machine taking all the money and rai in the slot
Fixed being able to veil travel while crafting is in progress
Fixed foliage not being fully replicated after leaving and returning to an area
Fixed pressing “Y” while knocked down not causing the player to be placed into the respawn screen
Fixed knocked down players not taking damage from other players
The Kickstarter campaign was an amazing experience for us and we can’t thank our backers enough! Your support allows us to speed up development time and take on a number of big projects that we’ve been eager to build all at once.
Since the campaign ended we’ve been mostly heads-down working on our first major update of 2022 and it’s a big one! We’re hitting the ground running with an engine upgrade, a complete overhaul of the landscape and foliage, weather and world updates, and tons of backend improvements that increase performance and lay the groundwork for players to travel between servers.
We’re really excited to share everything we’ve been building over the past month and welcoming wave 2 of our Kickstarter backers to the game very soon. We take a lot of pride in being a community-driven game and are thankful beyond words for your help and ideas. We couldn’t do it without you and look forward to making Fractured Veil even better with your continued support.
Here’s a look at everything we’ve done since the last update.
UE 4.27 Upgrade
Fractured Veil has been running on Unreal 4.22.3 for the past three years so this upgrade is huge!
Running 4.27 opens up all the improvements and features of five engine updates. Along with integrating Epic Online Services and Easy Anti Cheat to ensure that everyone is playing on an even field, these engine improvements will make the play experience even better.
We’ve just begun unlocking the huge optimization benefits and new systems that will allow giant leaps forward to our sky, weather, water, terrain, foliage, and VFX. Along with the performance benefits, players will notice the world and terrain improvements right away while we continue to optimize and integrate the new features 4.27 offers us.
Foliage Refactor
The foliage improvements are probably the most immediately noticeable update to the game. Trees are fully interactable with the wind, look more realistic, and are more performant. We’ve added foliage that can be harvested for resources (just fiber for now), and we are working on changing up the density of the jungle.
Following the roads and trails may be the quickest way to move across the map but they don’t offer much cover and open players up to ambushes with long clear shooting lanes. We want the jungle to be an option for those willing to take a little longer and encounter an occasional natural danger without running a gauntlet of opportunistic players.
Level Streaming and Management System
We’ve created a level management system that gives us much quicker iteration times when it comes to world-building and streaming. This allows us to split up maps, group them together, manage LODs, and add custom streaming rules for different sub-levels and dungeons.
Basically, this gives us the ability to create custom worlds for players to travel to and unique dungeons to explore much more quickly than before. Many of you have told us how much you enjoy exploring and this system allows us to create forgotten and foreboding places for players to explore and loot in half the time.
Construction Improvements
Forget laying another floor over your head to enclose your base, we’ve added roofs to the construction system. Players will find flat, triangular, and round roof pieces in their build menus now. Not only does this open up a whole new level of creativity to your builds but it allows new options when it comes to the wear and tear the weather can do to a base if you haven’t added a proper roof.
We’ve also added better construction piece snapping to make building faster and easier. In addition, placing construction pieces (just foundations for now) will destroy any foliage that overlaps it. This should put an end to plants and trees poking up through your base and open up some areas that were harder to build on.
New Weapons
Players will find a couple of new ways to fight off the hungry hordes. The first is a totem speargun. What it lacks in speed it more than makes up for in damage.
The second is a DIY post-apocalyptic rifle. It may not be the most beautiful firearm available but it definitely packs a punch.
World Improvements
Lighting Update
We’ve made some big improvements to the environmental lighting making a day, or night, of survival in Lahaina look a lot more realistic.
We also adjusted the light level of nights and the brightness of the moonlight to make it a little easier to operate under the cover of darkness.
Landscape Update
We’ve made some improvements to the depth of field system and like the foliage, we’ve reworked the landscape materials, puddles, and grass types to make the world look more realistic and improve performance.
Water Update
We’ve removed the old water system and taken advantage of the improvements available to us with the engine upgrade. This has improved the swimming mechanic, increased performance and along with the depth of field and lighting updates makes for a beautiful dive underwater.
Sky and Weather
It’s not just the land and sea that got an overhaul. We made some big improvements to the sky as well.
We’ve made the sky that famous Hawaiian blue, improved clouds and rain, and implemented new heavy fog perfect for covering escapes or hiding to ambush other players.
Altogether these improvements should increase performance, make the game run more smoothly, and provide a much more immersive experience.
Behind The Scenes
New Server Setup/Backend Changes
We have refactored our backend service and database layers, optimizing and decentralizing things and building a global deferred updater. Put simply this will allow for more players to be in-game playing at the same time, getting us closer to our goal of 500 players per world.
We’ve found and fixed over 260 bugs so far with all the new updates. As usual, our amazing testers have helped us track down some of the biggest and we couldn’t be more grateful. Your feedback is very important to us so keep it coming! If you’re interested in helping out, head over to our discord and let us know! Here’s a list of the fixed bugs that our players found.
Gaming News Hub – Minimap does not show the player position sometimes
Jester429 – 127 detector showing at feet when equipped
MJMPlays – Recycled materials can’t be used to craft
Logoes/Kitski – Continuous sieges
ClockBlockerX – Flipping an offset doorway wall via middle mouse button does not permit you to walk through it, even though it shows an opening.
MostlyEvil – Wall not connected to totem after replacing
1ceprime – After server crash, was unable to reload SKAR. Had ammo in inventory, would play reload anim, but wouldn’t reload the ammo
MJMPlays – Can’t repair base
ClockBlockerX – Cannot walk up a section of stairs. Can remove stairs, and walk through, but cannot walk upstairs when I replace the item.
Ferdinandus – Rain coming through the bridge
AUSelite86 – Rain showing up on floors inside buildings
liliumsouldem, TSStechAngel – Fixed DOF settings not staying as selected
Logoes – Fixed weapon reload animations
ClockBlockerX – Shotgun shows holo sight even after it has been removed, does not show old reticle even after removing it.
Jerel Phoenix – Mutants moving through barb wire
KerryAnneKay – Disappearing campfires and smelters
ClockBlockerX – You can walk through glass in the Thorcon
Colt – Unable to access totem
DRWCFR – Totem won’t recycle
LazurusRising – Ability to drink soda on pickup does not work
Cr4zy4ce – The craft bench does not properly show required craft items to craft an object.
Kitski – Invisible door in base that can’t be interacted with
ClockBlockerX – Random door appeared in my build after patch attached halfway up a solid wall.
blazemonger – Chest disappears after character deletion
KerryAnneKay – My foundation was upgraded to full health when I logged out last night. When I logged in they were back to default installation values.
wisty-beth/blazemonger – Logged out inside house, logged in outside. Missing shirt, axe, rye, antibiotics, ssham, and totem is empty. Totem is still basic and has not been upgraded
MJMPlays/Kyttaen/Logoes – Totems and upkeep not working correctly
Logoes – Can’t complete crafting bench purchase at vendor
Najo – Arrows disappearing after logout
MJMPlays – Missing items from inventory and bank
LazurusRising – Loaded in to an encumbered character with nothing in inventory
Turt Renolds – Clothes changing design after logout
A huge thanks to our amazing community – our Kickstarter campaign is 100% funded! You’ve blown us away with the love and support you’ve shown in these last 2 weeks. Thanks to all of you, we are one giant step closer to making Fractured Veil the survival game that we’ve ALL dreamt of!
We can’t wait to implement more of your great ideas and show you what we have planned for the future of the game. We took a poll about what you’d like to see next and that’s how we decided on our first few stretch goals, so keep your ideas flowing and let us know how we’re doing.
A large majority of you said that you’d like more options for personalizing your base and making your post-apocalyptic shelter stand out. When we hit this first goal players will have access to items that will transform your Hawaiian home away from home and feel more cozy.
We have some incredible momentum going here, so let’s ride that wave all the way to the end and unlock even more amazing content by pumping up these Stretch Goals!!
Huge thanks once again to everyone who helped us get this far. We are so humbled and honored by the support you have shown us.
We’ve made a lot of updates to loot drops, improved the construction and crafting systems, worked out some more AI navigation issues, and fixed a ton of bugs this week. Keep reading below to see everything we fixed and updated.
Updates and Fixes
Loot Improvements and Fixes
Added loot to ships and subs in the ocean
Replaced non loot corpses with corpse pinatas
Added loot spawners and water to cave boss room
Changed ammo and attachment drops to prefer less powerful ammo and attachments
Reduced spawn rates of SSHAM, canned food, clothing, and canteens
Rebalanced medical spawn rates to favor bandages syringes over medkits
Rebalanced ranged weapon spawn group to favor less powerful guns
Rebalanced tool spawn rates to favor stone
Adjusted big bob’s weapon, 127, and rai spawn rates and quantities
Implemented dripping blood for hanging bodies
Fixed issue with corpses not being lootable
Fixed item skins not being loaded into items in containers
Fixed bank not being interactable
Drone Improvements
The drone will no longer leave its high zoom state early
Increased the amount of time between the drone’s high zoom states
Fixed bug where the drone wasn’t picking up AI
Construction Improvements and Fixes
Reduced Trophy collector head damage to construction pieces during sieges
Eliminated damage from non-siege trophy collectors to construction pieces
Increased decay to Hawaiian melee weapons from construction
Reduced damage from Hawaiian melee, bows, and pickaxe to construction
Fixed ‘Hold F’ message showing up for wall torches and lanterns
Fixed not being able to recycle totems properly
Fixed interacting with barricades opening loot menu
Crafting Fixes and Updates
Increased research and purchase costs for guns
Increased research, purchase and construction costs for hawaiian melee
Added support for multiple fuel types to campfires and smelters
Fixed players not being able to interact with the 127 converter and Thorcon smelter
Fixed repair bench and crafting bench being invisible in the Thorcon
Fixed bug where recipe events could cause the wrong research bench animations to play
Fixed broken Leiomano club recipe
Fixed holding F on crafting machines not starting them properly
Fixed research and crafting benches being ignored for persistence
Fixed recycle persistence issue
AI Navigation Updates
Improved how manually placed AI pawns activate
Adjusted the initial angle of the AI on AI pushing to reduce instances of the blocker being dragged along with the AI being blocked
AI that are blocked by other AI can now attempt to push the blocker in multiple directions to free themselves
Increased the velocity that AI push other AI with when being blocked
Sieging AI that fail to activate will now be automatically cleaned up and replaced
Reduced how quickly AI blend in their lower-body movement animations to prevent AI excessively shuffling their feet around when being pushed by other AI
Fixed AI being blocked by overlapping components
Fixed AI attempting to use navigation requests that were canceled
Fixed AI stutter-stepping when receiving partial navigation paths
Fixed AI becoming permanently stuck if they failed to generate a valid path twice in a row
Fixed melee AI not returning their correct focal point in all movement scenarios
Fixed a bug where AI were accumulating velocity while attacking movement blocking actors
Fixed a bug where ranged AI would occasionally spin in circles while standing still
Game Updates
Updated rivers across the map
Added lights around bank
Increased light intensity and range for cave tikis
Stackable items on the ground will now auto-merge with items nearby
Improved replication and client performance after many trees have been cut down
Improved distant scene fog, saturation, and color balance
Improved foliage distance field settings
Increased clothing costs
Fixes
Fixed interacting with the sleeping bag bringing up the container menu
Fixed interact progress bar being too small for the canteen
Fixed material on glasses
Fixed foliage not respawning
Fixed respawned foliage not taking damage properly
Fixed inactive players taking damage in PvE zones
Fixed Thorcon Stall Props texture issues
Fixed radar icons not working after actor deaths
Fixed players being able to damage each other with flares in PvE zones
Fixed auto-sort button breaking persistence
Fixed the Siege Manager’s ‘random siege chance’ properties getting overridden on start-up
Fixed a bug where sieges could be forcibly started on bases that did not have a valid totem
Fixed bug where hitting Alt-F4 before next condition update fires caused the server to skip the update
Fixed bug where pressing N while not knocked down caused the ‘dismissed knockdown’ dialog to appear
Watch Fractured Veil Gameplay Footage
We spent some time thriving with MarkeeDragon
Went into the darkness with Omnikevfka
Went on a morning run with Ettnix
And of course some survival time with KangGaming
From the early days, we’ve been driven by the community and your feedback is very important to us so keep it coming! If you’re interested in helping out, head over to our discord and let us know! We love hearing your ideas and talking about what’s coming up next. Our testers also put together some amazing builds (including a Hawaiian hot tub) while exploring the map, here’s a look at some of our favorite shots they shared this week.
Calling All Streamers!
If you’re a Content Creator and want to stream Fractured Veil, say Aloha!
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