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April Development Update and New Content

Aloha Thrivers! Spring is in the air and we’re hard at work helping the flowers and mutants bloom across the island. We’ve spent a lot of hours on playtests and tweaking gameplay based on your feedback last month, but we’ve still had time to include a bunch of new content for you! 

Your feedback is very important to us so keep it coming!  If you’re interested in helping out head over to our discord let us know! We love hearing your ideas and talking about what’s coming up next. 

Here’s a look at some of the biggest improvements and news about the latest features you’ll find in the game.

Thorcon Improvements

Many of you told us how hard it was to get started in the game’s starting area.

Finding your way out of the Thorcon Power Plant and into the world was a headache.

We added arrows, decals, and lighting to help you find your way out.

Normally we wouldn’t suggest following a shark but in this case the graffiti points the way to freedom.

Massive Foliage Update

Back in 2017 this was the original concept for the jungle of our dreams.

This is what the wild’s looked like a few weeks ago.

And this is what the jungle looks like now.

As you can see it’s a huge improvement.

The difference around the starting area is night and day.

The plants are not only bigger and more vibrant

But they now sway in the wind when a storm is about the roll through.

New Harvesting and Crafting Content: Coconuts and Canteens

Players have a chance to find coconuts when they harvest trees now.

This offers a healthier meal option than decades old canned food or cannibalism. 

You can also craft them into a handy all natural canteen perfect for a late night cocktail.

New Starting Area Content: Power Lines and Substation

The Thorcon Power Plant got wired up this month to help tell the story of how this iconic building used to power the island before the Fracture wiped out civilization.

We added walls to help secure the substation and keep the mutants from getting stuck on a transformer.

You can find the Veilstation on the other side of the map if you follow the powerlines.

Even though it’s huge, Veilcorp’s main facility is much harder to find through the new lush foliage.

New Construction Features: Tiered Totems and Shields

Currently, totems help players claim a plot of land to build on and can prevent your base from decaying if you keep them filled with resources.

We added tiered totems and totem shields this month to make them more useful if you’re willing to spend the resources.

There are now 6 different tiers of totems that players can build inside their bases.

Totem shields create an invisible force that attackers have to wear down before they can access or damage your totem.

Totems get tougher as you upgrade and they provide buffs to construction pieces attached to the foundation in a radius surrounding them.

New Content: Thorcon Dungeon

Last summer we added a dungeon area inside the Thorcon.

It remained empty with some placeholders for a while why we worked on more important things like making the game run at a playable frame rate without crashing.

Now that we’ve achieved that goal we went back to work on the Thorcon dungeon.

Things are looking a little different inside now.

There’s still work to be done but it’s a fun place to run around with a group as we work on upgrades and other hidden places for players to explore.

New Feature: Character Customizer

For a really long time, your character was just another face in the crowd with no customization options other than taking off a piece of clothing.

Your character may be a clone in the game, but you don’t have to look like one anymore.

There are a few clothing choices currently available from our vendors and we plan to unveil more “Apocalypse Casual” options soon.

Miscellaneous Updates

 Combat Updates

  • Adjusted sprint stamina usage and increased recovery while standing, crouching, or going prone
  • Increased damage output of shotgun
  • Added movement speed modifier to all weapons
  • Updated melee distances
  • Updated melee weapon damages

Construction Updates

  • Changed Thatch doors to use wood resistance values
  • Doors are now part of the totem damage mitigation
  • Lowered the structural damage pans do

Loot Updates

  • Added SSHAM cans to loot tables across the map
  • Made some trash smeltable

Harvesting Updates

  • Pickaxe can now be used to harvest meat from bodies
  • Increased harvest rate of axes
  • Added tree classes and tool requirements to harvest large and huge trees
  • Doubled wood dropped by a tree and stone from rocks
  • Increased sulfur, iron, and twine drop rate

You can learn more about the game and get all the latest updates by going to our Discord server or checking out our Steam page.

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Drone Music and Player Fixes

We are currently focusing on UI improvements, persistence, and stability while we rebuild game systems in order to provide the best experience possible for all of our new players. While we focus on this refactoring, we won’t be giving out new beta keys for the next few weeks. We understand that many of you are excited to jump in the game, but this work is vital to providing you a more stable Fractured Veil that can grow with the community and will allow us to respond more quickly to your input. A big mahalo goes out to our testers for helping us find the things that need fixing and pointing out where our systems need upgrading. Here are your ideas that we incorporated and the bugs you found that we fixed this week.

  • Espaion, zaccsi, and World’sOkayestDM – Proper collission added to Fishing Huts
  • Aazlor – Bow arc adjusted
  • nsomnia – Applied Orchid Weakspot to all trees and rocks to fix visibility issues
  • Espaion – Some things are disappearing with the logouts, like iron, twine, cloth. Others are reappearing like raw meat
  • Steelcrusher – Keyboard shortcuts for bug reporter and stats widget
  • You can learn more about the game and get all the latest updates by going to our Discord server or checking out our Steam page.

    When we weren’t busy rebuilding systems this week we found some time to add a few things and fix some bugs in the game. We fixed a bug that would cause a crash when a player tried to use an inventory item that didn’t load properly and cleared up a number of quickbar persistence issues. We improved the visibility of weakspots on trees and rocks and adjusted their positions to make them easier to hit. The team added props to the comm tower and added a music emitter to the drone. Players can now enjoy a little music while they are being spied on by the autonomous drones that patrol the sky. We also added a number of signs and traffic lights along the roads and trails throughout the map. Below you can see a few examples of our road work and another new addition to the jungle that was just added.
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Harvesting Improvements and Tool Updates

If you want to see your ideas in Fractured Veil head over to our Discord server and go to the #assign-roles channel. We’ll give you a key and get you set up in the game. Mahalo to all of our great testers for their help making the game better! Here’s a list of everything we’ve fixed or improved using your input from last week’s play session.

  • vampire70 – Hold F to recycle construction bar isn’t showing.
  • Azshire The Great – The drawback of the bow feels like it is a bit slow. Take all doesn’t work. Party Members are offset.
  • Palaman/Fatih/40 and wags – Can’t hit weakpoints in 3rd person.
  • Saur – Code Locks are not accepting codes being entered.
  • Aqua – Constructed objects/bodies don’t persist between server restarts after a crash.
  • Nubkid – Bodies disappear too quickly, less than 5 minutes. If you die when looking in a bag you can’t respawn or do anything.
  • Kruton – Building walls would disappear, appear, disappear.
  • Larry – Make the hatchet take way more damage when hitting rocks vs wood Standing in a campfire doesn’t damage you.

We made several updates to the harvesting system and tools this week, in addition to implementing the suggestions made by our testers. Using the wrong tool to gather a resource will now more greatly impact that tool’s durability and give players only one resource. Make sure you’re using your ax on trees and your pick on rocks for the best results. We’ve included a hint message to remind you when you’re using the wrong tool for the job. The team also fixed a bug with tool durability and improved the weak point hit detection code to make sure your swings are giving you the most bang for your buck.

We improved our cannibals this sprint as well. The island’s cleaning crew may not seem that tough at first, but they are no joke if you leave a body around for them to consume. Here’s a few shots of them looking for someone slow enough to eat.
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The Right Tool For The Job

Sprint 43 comes to an end this week and we’re busy adding some polish to a few items, finishing up some design work on our player construction system, and nabbing bugs as they arise. The team made some party improvements to start things off. We added player kicking support to parties so you aren’t stuck dragging around dead weight and the annoying, and we added party leader switching so your group doesn’t have to disband if the leader has to go do homework or take care of the kids.

Work continues on our siege system and this week we fixed several bugs that have popped up with the mutants. We worked out a problem where sieging AI would despawn when reinforcements showed up after the first wave of an attack. The team fixed a bug where mutants were not able to deal damage to constructed walls and found a bug where opened doors were blocking AI navigation. We also fixed an issue with totem permissions not respecting party members properly.

In addition to all the bug fixes this week, the team also added a few features and items to the game. We reworked the harvesting system. Better quality tools now harvest more resources per swing and hitting weak points doubles the amount a player gets as well as the damage to the item being harvested. We looked at many new sign concepts and designs, polished some of the door options we created last week, and imported a new construction tool. It may not come with a lifetime warranty but it’s just what the Kahuna ordered when it comes to putting together a shelter. Below you can see what the new construction tool looks like and the latest wooden door design for your base.
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