DEV

Thunder, Lightning, and Elevators

With sprint 36 coming to an end, everyone is fixing bugs as they appear and wrapping up new systems. We’ve fixed an issue causing environmental decals to be drawn on players. It made great camouflage in some cases but looked too weird to keep. We addressed an issue where players could get stuck on the inventory screen when “looting all” on some instanced containers, and worked out a problem with the crossbow blocking interactions while equipped. It came to our attention that players weren’t able to drink from rivers at certain angles and distances. Instead of coming up with a story about how the streams of tomorrow are only accessible at right angles, we just went ahead and fixed it so even sloppy drinkers can make use of the water.

We’ve made a number of audio updates as well. The team added UI and sound to drag/drop functionality, new audio for starvation, dehydration, and player death. We implemented thunder audio, created a new lightning bolt actor, and fixed a problem with some weapons not clanging or banging properly. The elevator inside the Comm Tower got a little love too. We’ve updated how the elevator works and added a number of audio updates to make your up and down experience more realistic.

We’ve made some great improvements with our procedural building system making huge performance gains. We’ll have a more in-depth look at the technical aspects of those improvements soon, but for now, you can see how great our shacks are looking morning, noon, and dusk in these shots below.
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If you want to stay on top of our development process on a daily basis, check out our Daily Update Twitter feed and see what’s happening every day of the week.