DEV

Wooden Bases and AI Fixes

We kicked off the week by working on everyone’s favorite thing, loot! The team implemented the spawning of containers with items in them and new loot tables sure to make all that harvesting, running, fighting and surviving worth it. We also added animation retargeting support to the male and female character meshes, retargeting support to first-person weapons, and updated some broken attachment locations. Nothing is worse in the apocalypse than a crooked scope on your rifle.

There were lots of other fixes this week too. We addressed an issue where melee AI was sometimes unable to attack a base’s totem depending on its positioning or deal damage to constructed walls. A problem where sieges would fail to start if there were no active AI in the world was fixed and we discovered a great bug involving our Trophy Collector mutants.

We found that if you killed one of our favorite head tossing Lahaina residents mid-throw they would leave some of their ammunition on the ground. While you might feel that a few decapitated heads lying around isn’t a big deal, we had to consider what happens after a few years when Maui is a meter deep in faces. We worked too hard on our foliage just to have it covered up so we fixed the bug.

Lastly, we imported and setup all wooden construction pieces this week and will be moving on to stone and metal materials. Here is a peek at a few of the last pieces we worked on and a great looking multi-level wooden base.
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