DEV

Wood, Walls, and Weapons

We added lots of new player animations this week covering all the busy work you might find yourself doing after the collapse of civilization. Crafting, starting a fire, setting a broken arm, and even wrapping a sucking chest wound all have a unique look and action now. While we were making things look more realistic we spent some time smoothing out a few issues with the female character model. Right now one of her feet keeps busting out of her boot and she has the eyes of a tiger shark, which is fine for instilling fear in your enemies, but not the look we’re going for overall.

We cleaned up some of the weapon reloading predictions and removed the hack that temporarily fixed weapons getting stuck in an empty state when the auto-reload failed. We made some good progress on a crash reporter and should have it up and running after some testing over the next couple of days. The team also made some AI improvements to help mutants keep track of their targets during a siege, reduced the wolf and mutant population across the map, and fixed a bug where respawning players would hear coughing as they were brought back into the realm of the living

Most of the week, however, was focused on player construction and building material designs. We went over some possible wood designs, how the pieces might fit together, and some possible engraving/decoration options to make any apocalypse house look like a home. Below you can see that work as it progressed.

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