DEV

Blazing Trails

This week we made some headway on improving craftable items. We’ve added color-coded outlines to items based on their quality, and an item’s durability now scales with its quality. We added damage and fire rate updates to items based on their quality, and updated UI widgets to properly display these new stats.

We updated audio support for weapons and continue to add ambient noises across the map to help make every area sound as unique as it looks. We even added some improved rain noises. Standing in the rain and blowing through a few clips at anything that moves has never sounded better! But don’t lose your head; we’ve also updated AI to investigate any nearby shots they hear.

The team continued their work on filling in the various structures that dot the landscape and making them worth exploring. Buildings will now spawn two loot volumes. One for filling containers, cabinets, and appliances, and one for spawning loose items. We want to reward players who are brave enough to root through the questionable environments that have grown in Lahaina’s crisper drawers after the apocalypse.

However, all our work cramming loot into nooks and crannies won’t matter much unless players can find these buildings to loot. To this end, we made some substantial updates to our automated road tool. Designed to quickly add roads, paths, and trails across the map, keeping players moving about and directing them to the large structures important to gameplay, the tool now includes a number of roadside props. Lights, benches, mailboxes, and various other items and debris are now generated along roads where appropriate. This gives neighborhood ruins and downtown a feeling of authenticity, as well as helps to define paths in more overgrown areas. Below you can see a few of these trails and the new roadside improvements.

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