Frequently Asked Questions

In this document, we have collected some of the most frequently asked questions about our game. These won’t cover everything.
If you are looking for additional information about the game, please have a look at some player-made guides.

- Manic’s New Player Guide
- Pleione Newbie FAQ/Walkthrough


Game

  • What kind of game is this?

  • Fractured Veil is a Survival, PvP, PvE, MMO hybrid. 

  • What are the biggest inspirations for Fractured Veil?

  • Fractured Veil was inspired by Rust, Ark, and many other survival games. 

  • What sets Fractured Veil apart from other survival games?

  • We try to be as transparent as possible with our development. We love talking to our community and getting their feedback and suggestions as we build the game. We have many unique features like: Drones that patrol the map live streaming the action, PvP / PvE play to cater to all play styles, we’re building a settlement system where players can join together to share resources and defend their bases, and a Veil Travel system that will allow players to discover unique biomes and loot.

  • Tell me about the map!

  • Currently, the map is 64 KM^2 and we plan on eventually expanding the map to include more bits of the island of Maui as well as some surrounding areas. Our island has been generated with the height map data of a subset of the real-world location so while some of the landmarks might be different, the terrain, for the most part, is 1:1 with the real thing.

  • How much will the game cost?

  • Our initial release price will be $24.99 USD

  • Will there be custom/private servers?

  • We don't currently plan on supporting Custom/Private Servers of Fractured Veil. However, we are aware this is an important feature for many fans of online survival games, and we might change that in the future.

  • What does ‘Veil Travel’ mean?

  • The initial implementation of our Veil Travel is in. Currently, this works as server travel allowing you and your friends to go from server 1 to server 2.

    In the future, different servers will have different features.

  • Will modding be allowed?

  • As an Online Multiplayer Game, mods are tricky.  We do not currently support them but may consider adding mod support in the future.

  • How often does the server wipe and how many players per server

  • Our plan is to avoid wipes as much as possible and develop a game that possibly doesn’t need them. However, as a part of the development process, we might have to wipe from time to time.

  • Which region will the game servers support?

  • USA (West & East), Europe, Australia.

  • How can I play with my friends on a different server?

  • Make sure to select the same server and region as your friends.

    If you end up in different servers, you can use the Veil Travel station inside the Thorcon (Spawn Area) to change servers.

  • Will there be DLC?

  • This is something on our radar, but they will likely come only later.

  • Will the game be translated into different languages?

  • Yes, we are currently working on translations for the main European languages plus some other ones.

    Some are already in-game but incomplete.


General Gameplay

  • Will there be instanced dungeons?

  • We have a handful of dungeons to explore around the map. They are great places to find loot and offer a good challenge so you’ll want to bring some friends if you decide to explore them. Dungeons are currently shared with other players, but we are working on instanced dungeons.

  • Is there a clan system?

  • We are still working on our clan system, which we call houses. These will be included in future updates. For more information, check our roadmap

  • Is there a banking system?

  • There is a banking system that you can deposit your items into and then retrieve them at any time. 

  • What’s the deal with the drone?

The drone patrols the skies in the game live streaming everything it finds. It has 3 different camera modes including night vision so there isn’t much that it can’t see. You can watch the footage while you play and we have plans to incorporate it in dealing with griefers and players who cause too much trouble. 

  • I've researched a new item, but there is no way of crafting it.

  • You might have researched an item that requires a better crafting bench. Equip the Upgrade Tool and upgrade the crafting bench to the next tier.

  • How do I convert 127 to Energy?

  • Inside the Thorcon, there is a big reactor with several activation nodes in the middle of it. Approach one and you’ll be prompted to convert 127 into Energy.


Base Building

  • What other games inspired FRV’s Construction System?

  • We took the best features from Rust, Conan Exiles, and dozens of other survival games as a base and then worked to remove as much of the tedium and inefficiencies as possible to end up with what we believe is the most intuitive and efficient base building system possible. 

  • The Basics

  • There will be four construction material types to start: Thatch, Wood, Stone and Metal, with some advanced high-tech materials coming later.  Players lay down a thatch framework composed of foundation, stairs, walls, windows, doors as well as many others and then upgrade based on the materials at hand. 

    Upgrading the base with stronger materials will also increase the HP of each base piece.

  • What are the Totems?

  • Totems are used to claim a building area. They can assign permissions to your base and you can fill them with resources to help maintain your structure, keeping it from degrading while you’re offline. Totems can also be upgraded to provide better protection to your base. For a complete list of all the benefits check out our wiki. https://fracturedveil.fandom.com/wiki/Totem

  • What are you doing about offline raiding?

  • We will always lean on the more hardcore side of things, so right now our focus is addressing how to balance offline raiding without just making all bases invincible after their owners go offline. The idea is that players would invest in equipment and buffs such as turrets, NPC guards or base shields, that would buff their base and provide additional challenges to raiders as opposed to outright invincibility, but those still need to be implemented. We’ll carefully listen to community feedback on this topic.

  • Is there a limit to how many bases can be built in a specific zone?

  • Yes, you can only build one base for each PvE zone, and you might expand it by placing adjacent totems. There is no limit in PvP Zones.

  • Is there a way to find my base on the map?

  • Yes, your base (totem) will appear on your player map. You may open the map by pressing “M” on your keyboard, and use the filters to eliminate the icons you don’t want to display. Excluding everything but the totem will show you the location of your base.


Survival

  • Will there be farming?

Yes, farming is planned for the future.


PVP

  • Are there going to be non-PvP areas? 

Yes the game has a bunch of PvE areas. Zone 1, all around the Thorcon is mainly PvE. We also have PvP turned off in some social areas.

  • Will PvP be mandatory?

No. Right now PvE-only zones represent a decent portion of the map and they will stay until we have rolled out a balanced PvX system that our community is happy with. Our views on PvX are not written in stone and we plan on iterating with the community towards a system we’re all happy with before removing or changing the size of those PvE Zones.


PVE

  • What type of mutants are there?

You will be facing off against a variety of mutants with different buffs and attacks as well as wild animals. 

- Butchers - A melee mutant, that will inflict bleed with their attacks. Best to be approached by distance.

- Cannibals - These mutants will devour dead bodies and get an overall buff on their stats. Kill them before it’s too late.

- Trophy collectors - These mutants will throw the body parts of their victims, preferring to attack from far.

- Screamers - once coming into contact with players they will let out a scream that lowers the player's movement speed, which will cause visual disorientation

- Stalkers - Once they see the player, these will hide underground and stalk their victim for a while, waiting for the right opportunity to strike.

- Big Bob - The Mutant leader, it can spawn some reinforcements and has a series of powerful ranged and melee attacks.


  • Are there PvE-only servers?

  • There are no PvE-only game modes but there are PVE Zones and there will be options that allow players to make areas safer by upgrading settlements, hiring guards and increasing patrols in PvE-friendly zones.

  • How do you plan to balance PvE and PvP at the same time?

  • Playing with others is a lot of fun, but the fact is that some of those people will try to kill you and take your stuff. When it comes to our onboarding experience, we are leaning more into the MMO side than a pure survival game. We’re employing a karma, consequence, and correction system to help balance PvX play. On top of that, we will have a live drone that streams 24/7 to twitch/youtube/steam. If a low reputation player enters a high sec zone they will attract the attention of the drone which will follow them everywhere, putting a spotlight on them for the world to stream snipe at their leisure.


Story

  • When does the game take place and what is going on?

  • FRV takes place 100 years in the future, 50 years after a global catastrophe called The Fracture decimated civilization. After discovering that the volatile element 127 was the key to instantaneous travel, as well as amazing power generation, humanity started to use new “Veil Travel” technology to transport goods and people across the globe. The revolution didn’t last long. Multi-dimensional contamination flooded the Veil system causing instability between worlds and the end of civilization. Realities ripped themselves apart, extreme weather events wracked the Earth, and strange new diseases spread across the globe. Many who survived the event were transformed by dimensional radiation into creatures less than human.

  • Who are the players, and what are they doing here?

  • Players are the first wave of backups being reinstated through the veils from orbit via an AI controlling the last remaining space station.  Their goal is to re-civilize the earth as well as explore the other alternate realities and find out what caused the apocalypse.

  • What is 127?

  •  127 is an element and the key to instantaneous travel, as well as amazing power generation, humanity started to use new “Veil Travel” technology to transport goods and people across the globe.  It exists in high concentrations on Maui and is used to generate energy that can power a number of devices from appliances to vehicles to weapons.  127 will have a small chance of dropping when mining as well as being found in greater concentrations in dungeons as well as on high-level mobs.


Drones

  • Where can I follow the Drones?

  • Below is the full list of Twitch Channels:

https://Twitch.tv/FRVDrone

https://Twitch.tv/FRVDrone2

https://Twitch.tv/FRVDrone3

https://Twitch.tv/FRVDrone4

https://Twitch.tv/FRVDrone5

https://Twitch.tv/FRVDrone6

https://Twitch.tv/FRVDrone7

https://Twitch.tv/FRVDrone8

https://Twitch.tv/FRVDrone10

https://Twitch.tv/FRVDrone11

  • And YouTube:

https://www.youtube.com/channel/UCTHctlNihoKNA521qtnNzRA

https://www.youtube.com/channel/UCuDyvgSCdVN-7ZTfZNKFQaw

https://www.youtube.com/channel/UCFB5J9XvUes6SzAbqVbk8tQ

https://www.youtube.com/channel/UCYq3jLAsnqRW7ni0eHy2qcQ

https://www.youtube.com/channel/UCbqVQqVrkvh-SGc_O11mGXg

  • What’s the difference between all the channels?

  • Different Drones stream different servers.

  • How do I know if I am being streamed by the Drone?

  • You should be able to see it flying around you. The Drone will also have its distinctive audio cues and music so players will know it is nearby.


Development

  • When did development begin on FRV?

  • 2016 is when we started fleshing out initial art designs and preliminary systems

There is a Fandom Wiki with lots of info about the game. https://fracturedveil.fandom.com/wiki/Fracturedveil_Wiki.
Although, many pages are still getting updated!

You can also learn more on our Steam Page: https://t.co/X15U8XNuZI

We are currently 100% focused on PC. Once the game is out of Early Access, we might consider console ports.



GRAPHICS SETTINGS


Preset: Low 

This is the lowest setting for optimal performance. You will sacrifice the game looks significantly, and the dense grass will be mostly gone, with textures taking longer to load and looking blurry. We recommend this only if your PC needs it.For additional performance, we recommend setting Supersampling to 0.5.

Preset: Medium 

This is a good compromise between quality and performance. We recommend PCs with low-end GPUs stick to this graphic setting right now.

Preset: High 

Fractured Veil has been designed with "High" in mind. This offers the best quality/performance ratio right now. Pushing it further has serious impacts on performance with minimal quality improvements.

 SUPERSAMPLING

In simple terms, this setting allows the game to render at a lower resolution and then scale at your screen’s resolution. This is similar to NVIDIA’s DLSS or AMD’s FSR. Changing this to lower values will increase performance with minimal visual quality loss.

We recommend setting this to 0.75 to improve the game's performance. However, keep in mind that this will reduce the game's render resolution a bit.