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August Update – Part I

Aloha Thrivers!

We’ve been hard at work updating the game and integrating your suggestions. Our Kickstarter Campaign is just around the corner and we’re excited to share where we see the game heading with the backing of your support. In the meantime, we’ve added a huge amount of new content and upgrades to keep the momentum going. We are breaking up the amount of stuff we’re showing off so we’ll have another update early next week just to cover everything.

Your feedback is very important to us so keep it coming!  If you’re interested in helping out head over to our discord let us know! We love hearing your ideas and talking about what’s coming up next.

Here’s a look at the biggest improvements and news about the latest features you’ll find in the game.

Ammo Vendor

We’re adding a bunch of vendors to the game’s starting area, The Throcon Power Plant. Our goal is to make everything a player might need to survive and thrive for a price available through various vendors.

Here’s a look at one of the latest, an ammo vendor.

We tried out a few different configurations to see what would fit best.

Here is a mock-up of what it would look like inside.

Inventory UI

We’ve completely overhauled the inventory to make it better looking and the UI easier to use and more intuitive.

Before: Some of our original testers will recognize the look and feel between the old inventory

After getting some feedback, and talking a lot about what works best, this is the new version.

Flare Gun

We’ve introduced flare guns in the game. They’re great for signaling other players or distracting the drone if it is focused on you when you’re trying to be stealthy. They do attract mutants and other players can see them but that can work to your advantage if you have people sneaking around your base with bad intentions during the night.

Of course, if you’re more concerned about aesthetics than tactics, there are very few things more beautiful than being chased by a group of burning mutants.

Breakable Loot and Bodies

We’ve made looting a lot more fun by adding a breaking system to the items you find exploring the map. You can break bags, boxes, crates, and bodies.

Even the hanging bodies you find around the map fall apart when you damage them enough. We’re not encouraging you to do it, and you may not like the treats inside, but hitting one of the “mutant pinatas” will make stuff drop out now.

Construction Destruction

While we were busy making things break in new and interesting ways we decided to add a destruction feature to player constructions because sometimes tearing stuff down can be just as fun as building something up. Attacks on your base won’t cause your construction pieces to disappear anymore; they actually fall apart.

Sometimes the results can be very dramatic, just look at how much air this piece of foundation gets.

Sewer Dungeon

Lastly, we’ve given our sewer dungeon a big facelift and added a few more passages to explore.

The place has come a long way since the days when everyone had one choice of clone.

We’ve improved lighting and textures, added more dangers and rooms to explore, and put a fresh coat of slime on the walls to make your time down there as enjoyably horrifying as possible.

You can learn more about the game and get all the latest updates by going to our Discord server or checking out our Steam page.