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Opening Doors and Shooting Buildings

Work continued this week on our player construction system. We cleaned up some collision issues so the panels of your dream apocalypse bungalow can go in smoothly, without any gaps that an industrious mutant could squeeze through. We also fixed a bug with repair prices not being correct for construction pieces. The team started adding interactable doors so players can go in or out of their constructions, arguably one of the most important parts of any shelter. We ran into a couple of issues with our construction materials this week when we discovered that axes and pickaxes suddenly became unusable after hitting a building surface and some of our materials were mixed up. Below you can see a GIF of what happens when your thatch material gets marked as metal by accident.

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Several bugs and play improvements were addressed this week as well. We fixed some issues with reviving other players so you can help your friends get up after they’ve been knocked or shot unconscious. We made mutants unlootable if they are on fire, fixed a bug with combat knife animations not working properly in first person, and worked out a bug with the drone not detecting any pawns or AI with its overlap checks. The team also fixed missing strike decals on trees and made it so bullets could no longer be blocked by bushes or foliage. Hiding behind a tree while someone shoots at you is still a valid way to avoid bullets, ducking behind a clump of tall grass isn’t.

We completed the last 3 grid areas on the map before we start another round of adding custom areas, buildings, and features. We’re going over the map now addressing any audio issues, bug fixes, and making sure our automated road, building, river, and beach systems are working properly. For example, here’s a look at that moment when you realize your shadow casting might be too detailed.

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Lastly, we’re giving away two XFX AMD Radeon RX 570 RS’s to some lucky contestants. There’s 8 ways to enter including telling us about the craziest thing you’ve ever done with a group in an open world survival game. The contest ends next Sunday at midnight (EST).