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Logos, Designs, and Elevator Safety

This week the web team has knocked out the last of the shopping cart bugs that they discovered last week. We completed work on the checkout screen. Now: you see the correct image of the merchandise you ordered, the item quantity counter is working correctly, if you order more than one item, each item is displayed, and the side bar no longer covers up the shopping cart screen.

We’ve added some additional shirt styles and worked on some flow and data issues when you order a package. We’ve included sizing information and made sure images of all physical merchandise is displayed when you choose a package. Jesse did some styling work to make the checkout experience a better one. We’re turning it over to Chris to mash on now and find any potential cracks. While he does his best to break the shopping cart, Jesse is working on a gallery to display the physical merch we have and what’s in the pipeline.

One of the items coming soon is our Manimal energy drink. Jesse is finishing up a logo and can art that is fitting of the “Slaughter Your Thirst!” tagline. He’s also working on a box design for packages and a new company logo. We looked at a number of different Paddle Creek Games options and we all seemed to like the same designs. We looked at some business card options as well and talked through which we liked best. Jesse had some ideas about things we could put on the back that I can’t talk a lot about. However, we plan on making sure it stands up to any other competitor’s card, even something with raised lettering, in a pale nimbus white, and a watermark.

We’re still working through some issues we’re having with TruSKY and some headaches with the patcher, but we’re making progress. We’ve added even more animals to the game. In addition to the: rabbits, rats, squirrels, foxes, bears, raccoons, chickens, and various birds included earlier, we now have cats running around to help keep the rat population in check, and sharks swimming around offshore. Sorry, we don’t have any head laser recipes in the queue yet.

We plan on doing a lot of audio work in the near future, especially for the animals. Strangely, the animals did not come with the sounds they might make when being shot, stabbed, or bludgeoned, or the noises they make when they tear into a player. We don’t advocate hurting real animals in any way or being devoured by one of course, but we figure it’s going to happen at some point in the game.

The art team continued cranking out a laundry list of game-styled home furnishings like: tables, chairs, tiki mugs, glassware, mats, and small appliances. They’ve also been making headway on the Communication Tower, and have things almost buttoned up as you can see from these night shots below. We still don’t have doors that close on the elevator, but it does go up and down. Luckily the Occupational Safety and Health division doesn’t have a strong presence in Lahaina since the fracture, because it’s a long way down from the top.
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We’ll be back next week with more pictures and updates.