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May Development Update and New Content

Aloha Thrivers! We’re back with another update and are happy to share that this month we made some customization improvements based on your feedback, added some new vendors, and made Maui a little more deadly in some areas and harder to survive. 

If you’re interested in telling us what you think about the latest updates or sharing any ideas you may have for the game, head over to our discord and [url=https://discord.gg/fracturedveil]let us know[/url]! We love hearing your ideas and talking about what’s coming up next. 

Here’s a look at the biggest improvements and news about the latest features you’ll find in the game.

Character Customization Updates: New Clothing and Improvements

We kicked off this month by removing the old Hawaiian shirt, cargo pants, and bucket hat outfit that was standard issue since the early days of alpha. A lot of players asked us when we were going to give folks more options.

So we added a bunch of new clothing options and even glasses so you can better see the bullets coming.

We Improved the look and feel of the first person meshes and animations as well.

There are many more options for making your character look unique now and we included a feature that can make your facial hair color match the hair on your head.

New Content: Vendors

The lone vendor in the Thorcon Power Plant has some competition now. New outfits and an array of weapons and gear (such as various clothing options) are purchasable from these three.

Vendors can be found across the map now for your survival needs. At the top of the tallest towers, to the worst neighborhoods in Lahaina.

Wherever you are, there is a sometimes friendly vendor location near you.

New Feature: Sleep

When a player logs out they no longer disappear into a void, they go to sleep. All your stuff will persist when you’re not playing the game, but your body is vulnerable while you sleep. So, you have to make good choices about where you decide to lay your head if you want to keep it.

New Content: Tree Classes and Tool Requirements

We’ve created a tiered system for trees and different tool requirements for harvesting them.

Your trusty shark-toothed pan (Killet) and stone axe are enough to harvest small and medium sized trees.

You’ll need a metal axe to handle large trees.

The ancient vine-covered giants require a saw-toothed axe to topple now.

New Feature: AI Zones and Updates

This month we introduced zones radiating out from the Thorcon that get more dangerous the further you explore. The area around the power plant remains mostly safe for players, but the island’s other inhabitants get more dangerous as you move away from the starting area. 

The zone closest to the Thorcon is filled with cannibals. They’re not too hard to manage as long as you burn everything you kill and don’t let them eat a corpse to power up.

Trophy Collectors are added to the mix in the next zone.They try to pin down players by throwing rotting heads that explode into clouds of toxic gas.

Move out a little further and you’ll start finding butchers and groups of mutants.

The groups get bigger and the mutants get tougher the further you go.

We also updated the toughest mutant currently shuffling around the island, Big Bob.

Bob’s attributes got an overhaul and we increased his charging speed.

Don’t let the cane fool you. He’s spry enough to catch just about anything if he’s hungry enough.

Miscellaneous Updates

Environmental Updates

  • Improved foliage distribution and collision
  • Improved rain occlusion

Harvesting Update

  • Adjusted drop rate of coconuts and bananas

Game Update

  • Added safe zone message when logging out and ‘Teleporting, please wait…’ after initial login

AI Update

  • Improved AI movement, pushing, and avoidance system

Player Update

  • Increased Stamina recharge rate while crouching
  • The Respawn Penalty no longer affects the player’s carrying capacity

You can learn more about the game and get all the latest updates by going to our Discord server or checking out our Steam page.