DEV

Persistence and Spawning Improvements

We know there are a lot of new people who are excited to jump in the game, but before we welcome you to Lahaina for the first time with a beta key, we want to fix some things first. We are going to take a few weeks to focus on refactoring, persistence, and stability in order to provide the best experience possible for all of our new players before we start handing out keys again. Mahalo to our great testers for not only finding things that need to be fixed but pointing out where our systems needed some upgrading. Here’s a list of the bugs you found that we addressed this week.

  • Maikowl – UI Text Spelled wrong
  • Be able to select multiple screenshots to submit to bug reporter
  • Compass impacting performance
  • Eldisty – Can’t Loot Mutant

If you want to learn more about Fractured Veil head over to our Discord server or check out our Steam page.

Most of our time this week was spent on refactoring and improving stability but we did find time to squash several bugs. The team fixed an issue with the new compass affecting performance negatively and worked out an issue where pressing Y to respawn no longer worked properly. We found and fixed many player death related bugs including: a bug where player corpses could fall through the world, a problem where a little floating character would be left behind if the player died while switching between perspectives, and a handful or UI related problems.

Even though we are focusing on refactoring for the rest of the sprint, our play sessions are still very important, helping us decide what aspects of the game to work on next and what needs to be fixed. Below you can see a few shots from a recent session.
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