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Power Plants and Heads-Up Displays

The web team is wrapping up the week by chasing down a few remaining bugs, and adding the last touches to House customization. Jared is busy hunting down an issue that is hiding House info from non-logged in users, and Jesse is finishing some styling work. However, the House Settings page is ready. There are a number of color, image, and banner options available to make your House unique, and give it a cool look.

We’ve added some help text in a few areas that we thought could be a little more clear, and Jesse is improving some callouts. We plan on adding some new images to the front page, and changing some of the slides as well, to call attention to the work we’ve done on Houses. A front page facelift will be coming soon.

Refinements continue to the respawn area, and Thorcon power plant as well. We’re adding some new audio support to make sure that players can appreciate the soothingly sweet sounds of the sewer, and you can hear the vastness of the inside of the power plant. The Thorcon images below give you an idea of how nice the inside of the plant is looking.
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We’re introducing a few new weapons, and body armor into the game as well. We found a few issues with arrows floating in air when they get stuck in trees, and arrows disappearing after being shot out of the compound bow, but both are easy fixes.

We pressed on with building the Veil News Network (VNN) – an ingame streaming news service that would alert players to important events, daily activity around Lahaina, and even personalized info and data. We played around a little with the News API San wrote, and came up with a few templates for news stories and events. We discussed ways we could parse the data, and other templates to cover specific stories, announcements, and events in a real-time manner. There’s a lot of work to do yet, but we’re off to a good start.

Speaking of a lot of work, the latest iteration of the HUD is finished. We need to do a little work on the aiming reticle and map yet, but it is looking great as you can see.
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That’s all for now. I’ll be back next week with more screenshots and updates