The Green Lady of Keali’i Gulch

According to Kānaka legend, there used to be a large farm near Keali’i Gulch. Hana farm was well-known in the area for a number of reasons. It was one of the few places on the island relatively untouched by the fracture. The farm became a sanctuary for the entire extended family and many of their neighbors. The Hana’s become famous for the incredible fecundity of their land. The taro grew huge. All the fruit was amazingly sweet. The quality of the crops garnered a premium and the family did quite well for a period of time. Then the sickness began and people began to whisper about a curse.

At the end of that first year, everyone on the farm began to fall ill. It wasn’t long before some of the hired help started to have accidents. Between the misfortune in the fields and the mysterious sickness, the Hana’s soon found themselves working the farm alone. Tragedy continued to follow the family until only the grandmother and a group of 12 grandchildren remained. The collection of cousins and siblings kept the farm running, but it was a shadow of its former self.

While many avoided the family and farm, one of the village boys, Kahale Wiwo’ole, became good friends with Pualani the eldest granddaughter. The pair would often be found together talking about the farm and the future. One day the teenagers had been out too late making plans for Pualani’s birthday. The girl was turning 16 and Kahale was planning something special. They arrived around dinner time, and Grandmother Hana was not pleased. “Pualani! Where have you been? Why is that boy here so late? It will be dark soon and you know how tired you all get after dinner. Make him go home,” she yelled.

Kahale kissed the girl on the cheek and told her he’d see her in the morning. That night he tossed and turned. He couldn’t figure out why Grandmother Hana had been so mad. He and Pualani had been friends for years. Mostly, he thought about how embarrassed his friend had looked and decided he would sneak out to make sure she was alright.

It was easy for Kahale to find the farm even in the dark. He snuck around back and tapped lightly on the window. He tapped again and again, but nothing happened. Lifting the window, he crawled inside only to find all the beds empty. Opening the bedroom door just a crack he couldn’t believe what he saw.

All the children were still seated at the table, but they were all in a deep sleep. Pualani’s grandmother stood behind her with a hollow ipu gourd. The boy had to cover his mouth when he saw the woman pull a large thorn from a pocket, and poke the back of his friend’s neck. She filled the gourd with blood and walked to the front door without a word.

After she left, Kahale rushed to his friend to make sure she was ok. He couldn’t wake her up but was reassured that Pualani was still breathing, and decided to see where grandmother Hana was going. Sneaking out the door, he could see her walking through the fields towards the jungle, and decided to follow. The woman stopped abruptly. He was afraid that she had heard him, but then he noticed something moving. A tall green woman wrapped in vines, with flowers in her hair appeared from the foliage. “I have your drink,” the grandmother said before handing over the gourd. A sound like wind blowing through the branches came from the woman, and the scent of jasmine and gardenia filled the air, but she never spoke. “Yes, I know our bargain. She will be 16 tomorrow and I will bring her. As you are fed, so shall you feed our fields,” the grandmother said and bowed low. The green lady was gone as suddenly as she appeared, and the elder Hana walked back to the house.

Kahale didn’t sleep that night and waited for Pualani on the trail leading to town. The frightened young man tried to explain to his friend what he had seen, but Pualani didn’t believe him. When he mentioned the wound on the back of her neck they found that it had somehow healed overnight. He begged the girl to stay with his family, but she refused and angrily ran back to the farm.

Kahale didn’t know what to do. If Pualani didn’t believe him what chance did he have convincing anyone else? He hardly believed it himself. He walked home to try and figure out what to do. All day he paced back and forth and read through old books trying to find an answer. Finally, his uncle asked the obviously troubled boy what was wrong, and why he wasn’t with his friend on her birthday. Exhausted and out of options, Kahale broke down and told him what he had seen. Instead of laughing or accusing the boy of dreaming, Kahale’s uncle grabbed him by the arm and went to get help.

Just before nightfall Kahale and a group of the villagers raced to the farm. They arrived just in time to see grandmother Hana pushing Pualani in a wheelbarrow through the fields. Just as before, the green lady stepped out of the foliage and reached out towards the unconscious girl. Before she could touch her, one of the villagers screamed out and the creature froze. A deafening scream came from deep inside the green lady and she grabbed grandmother Hana. Everyone watched in horror as the creature drained the old woman in seconds until she was a dried husk.

The beast ran into the jungle with the villagers giving chase. They cornered her in a cave and decided to build a big fire at the entrance to smoke her out. By morning a few of the bravest ventured inside, but all they found was some bones and a tangle of thorny vines with a blood-red wilted flower in the center. Pualani recovered as did the rest of the children. They moved to the village and their ancestors can still be found there today. The green lady of Keali’i gulch was never seen again. People still farm the surrounding lands, but they are very careful to always be home at least 2 hours before dark.

Sergeant Kaua’s War Academy Announces Youth Program

For years you’ve known Sgt. Kaua’s War Academy as the premier hand-to-hand combat academy and school of battle on the island. The academy has deep roots and a long history. Colonel Kaua fought alongside the legendary Kānaka chief Ikaika at the battle of Black Reach Beach, helping to make the island safer. Sergeant Kaua took a lifetime of his father’s battle philosophy and training to develop a system of combat that is unparalleled in its effectiveness. Now, he’s ready to pass on that knowledge to the next generation. For the first time ever, the War Academy will be accepting a limited number of child students.

Most combat and self-defense programs concentrate on the rigorous drilling of moves to perfect technique and complete focus, but not the total battle system. Without the unnecessary shackles of discipline holding your young one down, he or she will be able to grow into the perfect instrument of slaughter that you always knew they could be. Your child will not only be able to protect themselves and those around them, they will gain the confidence and know-how to charge heedlessly into their enemies and send them running.

“My father knew that the problem with plans is that they could always go wrong. Battle is a messy game and the rules are always changing. Without relying on tactics, I’ll teach your child the power of mindless battle. The shark isn’t the king of the reef because of its carefully thought-out stratagems and complex contingency plans. It bites and it bites in a frenzy. I’ll help your child roll back their eyes and channel their inner shark.”

The Sgt. will help your child unleash their personal volcano, and allow their vengeance to erupt on the battlefield. Our system will pinpoint the fury hiding deep within their psyche and teach them to harness it. Do you make them go to bed earlier than they like? Do they have a sibling that is constantly teasing them, or breaking their things? Maybe they have an unusual physical trait that other children make fun of. All of these can be harvested and transformed into a dish best served cold. The Sgt. has a way of helping you recognize things that you didn’t even know made you angry and amplifying them into a blackout rage. It’s hard for your enemies to foil your plan if you don’t have one. When obliterating the enemy is your only job you can get a lot of work done.

While we believe the cornerstone of any good instrument of war is the correct attitude, we also recognize that it is important to learn a few more practical skills as well. We will train them in the ancient Hawaiian art of Lua. Your offspring will learn to stop opponents by breaking bones, using pressure points, and more. We teach our students to be proficient in all three major weapons: pololu, newa, and koa axe. Guns jam and rust. Ammunition is expensive and untrustworthy. At the War Academy, we believe in getting our hands dirty. Your youngster will learn all three standard pololu thrusts deemed most effective in real-life combat situations. Their enemies won’t be able to do much when they’re spiked to the ground. If they can break a coconut they’ve got all the strength they need to harness the lessons learned in our advanced newa techniques. You’ll have a hard time telling if all that blood is theirs, or their partner’s when they begin the Sergeant’s patented koa axe dance. They’ll be chopping their way to victory in no time thanks to the Academy.

We strive to keep things simple, effective, and realistic to best simulate real-life situations. As such, there will be times that your child won’t have a standard weapon within hands reach so we believe in a rich improvised weapons curriculum. “Most people don’t realize that the average child’s bedroom contains at least 11 ways to die. Whether it be a pillowcase full of batteries, a well-placed spray of Manimal to the eyes, or the corner of a block to the temple, I’ll teach your kid how to shut down a threat in seconds and get back to their coloring.”

Iron sharpens iron and there’s no bigger piece of iron on the island than Sgt. Kaua. His father was a hero, and his campaigns have made him a modern-day legend. With years of warfare under his bloody belt, who better to teach your children the skills necessary to turn them into tiny terrors. Help us help them learn the lessons they need to survive. The world is a dangerous place. Let’s make your kids dangerous too. You owe it to them!

A limited number of slots are available, so hurry! Tryouts begin at midday tomorrow at the Duracave bunker outside of Pu`u village. Please have them bring a short essay (~500 words) describing why they would make a good herald of carnage and what battle means to them. We’ll assess your children’s physical skills, potential, and temperament. We’ll post our acceptance list, and contact you with scholarship options by the end of the week.

DEV

Roadside Attractions

The end of our systems update is in sight and we know how eager many of you are to get in the game. We appreciate your patience! We’ll be handing out new testing keys again soon. As always, a big mahalo to our current testers who help us find bugs and provide great ideas for the game. We love your feedback! Here’s a list of everything you found and we fixed since the play session last week.

  • Aazlor – Outline on the building part that is going to be upgraded so you can see what you are upgrading.
  • Eldisty – Can’t see other players muzzle flashes/bullets and there are no sounds
  • nubkid – AI hitching once more than 60 were spawned.
  • zaccsi – AI Sliding.
  • Maikowl – AI on constructed pieces.
  • Azshire the Great – Spawned in God Mode.
  • Larry – Server crash when building.

You can learn more about the game and get all the latest updates by going to our Discord server or checking out our Steam page.

There’s no doubt that discovering a new building or big landmark in a game can be exciting. As players of survival games ourselves, we know how fun it is to explore a large structure, looking for hidden loot or whatever else may be living inside. It’s one of the reasons we’ve spent a ton of dev time making our Comm Tower, Thorcon Power Plant, and Veilstation great places to explore. We also thought getting there should be just as much fun.

We’re always going to be adding more stuff (closed-alpha means we can keep testing / adding / breaking), so for the roads more and less travelled, as well as the little stops in between, we wanted to give exploration fans reasons to get excited. This week we focused on improving some of those in between areas and our diorama system. The system automatically places interesting things to see and loot to scrounge along the trails, paths, rivers, and roads, basically everywhere players commonly travel going from place to place. Take a look below at some of our roadside attractions.
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DEV

Beach Improvements and Upgrades

The end of our refactor is almost here. It’s true that we will be in a state of testing and building for months to come but we are narrowing in on a window when we can open the game up to new testers again. Mahalo to our current testers who help us find what needs fixing every week and providing great ideas for the game. We love your feedback so keep it coming!

You can learn more about the game and get all the latest updates by going to our Discord server or checking out our Steam page.

Maui is famous for jaw-dropping beaches and turquoise waters and making the shoreline its own special place is something we’ve worked on since the very beginning of our development. This week we completed work on a tool that will help us bring our beaches to life and give players great new places to build and explore. The new beach diorama tool allows us to quickly and efficiently generate a number of different objects and scenes along the shoreline.

We want the beach to be a place for you to meet up with other players, scrounge for resources, and an interesting place for you to explore with an occasional reminder of what life used to be like on the island. Here’s a look at some of the fruits of our labor.

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DEV

Shorelines and Shipwrecks

We won’t be giving out new beta keys for a few weeks yet because we’re rebuilding game systems to make sure everything is stable and fun. By focusing on UI improvements, persistence, and stability we hope to provide the best experience possible for our new players. We know that lots of you are excited to jump in the game, but this work allows us to give you a Fractured Veil that can grow with the community and respond more quickly to your input. A usual, a big mahalo to our testers for helping us find what’s not working and pointing out where we need to upgrade. Here’s everything you found last week that we fixed.

  • Larry – Items aren’t all reappearing after relog.
  • EspAion – Hotbar order isn’t persisting on relog.
  • Sombrefou and Eldisty – Reduce distance of voice channel.
  • Elliot – Quick Craft not working properly.
  • Larry – Scrolling thru the crafting menu moves hotbar in game.
  • zaccsi and Azshire The Great – Inventory not refreshing.

You can learn more about the game and get all the latest updates by going to our Discord server or checking out our Steam page.

This week we worked on several inventory bugs and decorated our beaches and inlets when we weren’t rebuilding systems. We fixed many stacking issues in the inventory and item persistence problems when a player logged out or moved something to the hotbar. We also addressed an issue that could cause a player to find duplicate items in their inventory after they died.

The shoreline got a bunch of attention this week with the inclusion of multiple shipwrecks along the beach, as well as a few boats that were tossed inland during the fracture. There are some close enough to shore to make useful sniper nests, smashed boats along the beach, and a couple of larger vessels for you to discover in the jungle. Here’s a look at a few of the new additions.
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