The Legend of Lindy the Dancing Bear

We Kanaka are natural storytellers. We teach our children about the island, our beliefs, and our history through our tales. While these stories cover many topics, the most common theme is respect for the land, and all the creatures that fly, swim, or walk upon it. It is this reverence for the Earth that has protected us from dabbling in the same kinds of endeavors that led to the great fracture. Our people learn from an early age that everything in nature has its place, and role to play. We have many stories that teach this lesson, but one of the most popular among the children is the legend of Lindy the Dancing Bear.

Lindy was a cub living in the Lahaina Zoo on the day of the fracture. While many animals suffered the same fate as people, those that survived found a better life than they had before. Without people driving their cars, polluting the air and water, or confining them with concrete, steel, and rope, the animals thrived. Many zoo animals experienced freedom, and the feel of soil beneath their feet for the first time in their lives, and they rejoiced. However, some people survived and brought with them their unnatural beliefs. Little Lindy never got a chance to revel in her freedom as the other zoo animals did because she was captured by the Tappers.

Tapper caves and dark buildings are not the places a young bear cub should grow up, but it was all Lindy knew. Worse still, something happened to the tiny bear during her Tapper training. Nobody knows if it was something the deranged dancers did or something caused by the fracture, but Lindy changed. She became smarter, more aware of her situation, making her more angry and more dangerous. The Tappers jumped for joy.

They fed her their enemies, the unrhythmic, and the plain. The dyed her hair audacious colors. They dressed her in sequenced outfits, poofy skirts, and frilly lace ruffs. They taught her their most deadly dances: the can-can, the hully gully, the shuffle, the mashed potato, the foxtrot, and worst of all, they taught her how to pogo through the innocent. They forced their fearful and fantastic beliefs on the growing bear, and Lindy was a fast learner.

Soon they started to bring the bear with them on their raids. Tapper attacks are terrifying and terrific enough on their own, but with the addition of a trained bear, they were unstoppable. Stories of Lindy charging into an unsuspecting village, balancing on her ball and mauling anyone too slow to get out of her way spread quickly. If that wasn’t bad enough, they continued to teach Lindy new terrible tricks, and worked on her battle choreography. One week she was doing handstands across the bodies of the fallen, and the next she was jumping a bloody rope through a Thriver outpost. Nobody was left out of the dancing bear’s reign of terror.

Unable to fight off the attacks by themselves, the Kanaka and the Thrivers arranged a meeting to figure out what to do. The Thrivers were worried that the Tappers would enlist other animals into their troupe, and teach Lindy more complex tricks. “What could we do against a herd of perniciously prancing ponies? What if they teach the bear to drive an ATV, or ride a motorcycle? We must focus on the Tappers themselves and not the bear during the next attack,” they said. The Kanaka disagreed. They had fought the Tappers many times before and survived. It was the bear that was the key. The fear it caused was contagious in battle, and they believed getting rid of Lindy was the key to victory. It was then that one elder Kanaka came up with a plan.

Although his village was destroyed, Paulele and a handful of others had survived a recent attack, and he believed he saw something in Lindy’s eyes, sorrow. He told everyone assembled that he could subdue the bear himself if they followed one simple rule, ignore Lindy. He would do the rest.

It wasn’t hard to figure out what village would be attacked next because the Tappers had been dancing a straight line across the island. Nonetheless, when Lindy came cha-chaing out of the forest, flanked by the frolicking fighters, it was almost more than the defenders could take. After a brief moment of hesitation, they remembered the plan, and ignored the bear as it shuffled into the heart of the village. While everyone fought to keep the Tappers out, a bewildered Lindy found herself face-to-face with the elderly Paulele.

Lindy roared and began a simple box step, but Paulele didn’t respond. She stood on her hind legs and spun around, yet the man remained unmoved. She did a somersault that ended just inches from the old Kanaka man’s face, but he didn’t flinch. Instead, he reached out very calmly, unfastened the sparkling collar from her neck, and let it drop to the ground. The elder told Lindy that she should be free to roam the forest without having to wear costumes. He told her that she should be tearing apart logs, and looking for fish in the stream. She should be living as a bear, and not dancing for the Tappers. He offered her something she had never known her entire life, freedom.

Lindy could feel the truth in Paulele’s words and ran into the forest. The battle ended soon after. Lindy lived the rest of her life as a bear should, at peace in the wilds. She never wore another poofy skirt, or balanced on another ball. Some say she could still be seen dancing in the forest when the moon was full, but when she danced it was out of joy, and not hate.

DEV

Polish and Performance Improvements

Sprint 34 began this week and like the previous sprint, we will be spending a lot of the next 30 days focusing on polishing up current features, and hunting down any remaining bugs that are having a negative effect on gameplay. Specifically we will be improving AI capabilities and actions, adding more world spaces, adding some finishing touches to the drone, making performance improvements, installing a crash logging system, enhancing the game loop and making a player path progression that can keep our first set of players actively engaged for a few weeks of play.

The first tier of our pinging system is finished. This should allow players to ping various items like food or ammo to quickly communicate to others in their group the location and type of loot they’ve found. We plan on adding more features to the system soon to make communicating with others fast and efficient. We added a “hold F to eat” mechanic when picking food up off the ground so players can eat on the run if they need to. We also fixed bugs with containers not being able to be equipped in your inventory, and one that would keep you from looting a weapon with no ammo.

Our homepage got a big update this week too. We’ve added numerous navigation and style improvements, as well as a number of slides that better explain the game. Users should be able to get to various sections easier, and learn more about the game, the development process, and upcoming contests/events. Check it out and let us know what you think on our discord server.

Our performance improvements continue as well. We’re taking another optimization pass on procedural buildings and breaking down levels to get a boost. While we have had some crashing issues in the last few play tests, we’re working through them and still have logged some quality play time. Below you can see a video from a recent session that shows a player trying to keep his distance while filling some mutants with a few arrows. Everything is going as planned until a surprise bear decides to join in the fun.

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