DEV

Harvesting Improvements and Tool Updates

If you want to see your ideas in Fractured Veil head over to our Discord server and go to the #assign-roles channel. We’ll give you a key and get you set up in the game. Mahalo to all of our great testers for their help making the game better! Here’s a list of everything we’ve fixed or improved using your input from last week’s play session.

  • vampire70 – Hold F to recycle construction bar isn’t showing.
  • Azshire The Great – The drawback of the bow feels like it is a bit slow. Take all doesn’t work. Party Members are offset.
  • Palaman/Fatih/40 and wags – Can’t hit weakpoints in 3rd person.
  • Saur – Code Locks are not accepting codes being entered.
  • Aqua – Constructed objects/bodies don’t persist between server restarts after a crash.
  • Nubkid – Bodies disappear too quickly, less than 5 minutes. If you die when looking in a bag you can’t respawn or do anything.
  • Kruton – Building walls would disappear, appear, disappear.
  • Larry – Make the hatchet take way more damage when hitting rocks vs wood Standing in a campfire doesn’t damage you.

We made several updates to the harvesting system and tools this week, in addition to implementing the suggestions made by our testers. Using the wrong tool to gather a resource will now more greatly impact that tool’s durability and give players only one resource. Make sure you’re using your ax on trees and your pick on rocks for the best results. We’ve included a hint message to remind you when you’re using the wrong tool for the job. The team also fixed a bug with tool durability and improved the weak point hit detection code to make sure your swings are giving you the most bang for your buck.

We improved our cannibals this sprint as well. The island’s cleaning crew may not seem that tough at first, but they are no joke if you leave a body around for them to consume. Here’s a few shots of them looking for someone slow enough to eat.
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DEV

The Cannibals Are Coming

This week the team made some improvements to our cannibal mutants. An important part of the ecosystem, the cannibals help keep the landscape clean of player bodies. Without their bone crunching work, the beautiful wilds of Lahaina would soon be filled with piles of ganked characters after a few bloody play sessions. You’ll have to make sure to burn any corpses now to avoid attracting the islands cleaning crew. Remember, they’ll eat both the quick, and the dead.

We nabbed a number of bugs as well. Weapon tracers will now move properly instead of hovering in place like the world’s deadliest fireflies. We fixed an issue with the drone crashing when changing targets, a problem with them trying to focus on a target while they were too far away, and a nasty bug that would delete an item from your inventory when you double clicked on it. The most interesting bug of the week however has to go to a bit of audio trouble we had with trees. When a tree was felled, the sound of it falling would play continuously. While it did answer some age-old questions, we decided to fix it before the whole map became a cacophony of falling timber.

We’re starting to fill in downtown Lahaina and working on stuffing those areas with enough rubble and ruins to properly represent how densely packed it is in real life. We’re also making improvements to our procedurally generated buildings. We’ve set up the homes that survived The Fracture with dressers, fridges, cupboards, and other things that make a ruined house, a ruined home. We’ve hidden loot in the nooks and crannies, and increased the amount of items that can be spawned in each building, making it worthwhile to go scrounging inside.

Finally, the team has continued to work on making the comm tower one of the most desirable properties after the apocalypse. With a strong support structure and ample windows, this spacious building is sure to be a favorite for everyone seeking a little shelter. As promised last week, we’ve staged the upper levels to make it a players paradise. Complete with crate and pallet tables, extremely distressed furnishings, and plenty of natural light, you can see just how inviting the zipline hub is looking in the shots below.

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