It’s working….

The green island couldn’t hold us! We managed to reboot, albeit not in our own bodies oddly, onto Lahaina today. The island is beautiful, but of course we’d rather be in Seattle. I haven’t tracked down the reason for any of this yet. All we know is that something went wrong, and we’re only now starting to be able to reboot.

More as we know more! For the others of you in your own purgatory, you should be able to see this. We’re working on making communication between the islands possible, but until then, keep reading up and if you are technical or somehow a former employee of VCorp, find a way to let us know! Post in your terminal, tag it with ‘#wtfuture’ and we’ll maybe find you. For some reason it seems VeilCorp used the veil itself to transfer data and updates to its own systems, so it seems all dimensions all share the same permissions. So if you are, like me, Cliff Able, that’s not so strange and maybe you can help me help yourself!

Also: If you are able to reboot, be careful. There’s a lot of disease and … some people didn’t come out okay, or were stuck in the LPZ for the last 50 years. I don’t know how they survived, but they did. They don’t look normal, but some of them are pretty good, very welcoming.

DEV

Version 0.1.1674 Patch [Major] – Updates, Fixes, and Improvements

Aloha Thrivers!

We can’t thank our community enough for helping us reach our Kickstarter goal! We’re overwhelmed by the love and support you’ve shown us over the past 3 weeks but there’s still 5 days before the end of the campaign.

Huge thanks once again to everyone who helped us get this far. We are so humbled and honored by the support you have shown us.

This week made a number of weapon and combat improvements, included a bunch of crafting and construction updates, and fixed a mountain of bugs that our testers reported to us. We’re also including some shots of the amazing bases our community built since our last update. Read below to see everything we’ve worked on.

Updates, Fixes, and Improvements

Weapon/combat Improvements and Fixes

  • Increased max uses on most ranged weapons

  • Increased Damage on Ukupoon by 25%

  • Increased Damage on Compound bow by 10%

  • Upped recoil on Ukupoon

  • Fixed issue where firing flares at a sleeping player in a PVE zone caused the player to disappear

  • Reduced accuracy when jumping/running with 1911

  • Reduced Extended mag ammo boost from 200% to 125%

  • Reduced max range of uzi and optimal range from 30 to 20 meters

  • Increased hipfire spread of M1A by 100% and damage by 50%

  • Added ADSAdjustSpread variable to guns

  • Jumping will now take 100 stamina

Crafting and Construction Updates

  • Minor increase to decay on pickaxes from 30 to 31

  • Bow craft time reduced to 45 seconds

  • Fixed duplicate attachment slot issue when upgrading construction attachments

  • Updated Coconut Shell text to explain it’s a crafting resource

  • Fixed crafting machines allowing fuel to be used in non fuel slots

  • Fixed not being able to recycle containers and totems after they have been upgraded

  • Fixed research benches not working

  • Fixed area of 4×4 where players couldn’t build construction pieces

  • Fixed players not being able to place a new totem in zone 1 after destroying their previous claim

  • Fixed crashes dropping/moving an item being recycled

Game Updates and Improvements

  • Enlarged Bananas

  • Repositioned consumables to fit into hand better

  • Decreased jeans cost to 10

  • Increase quest reward for buying jeans to 15

  • Implemented 30 second pause in draining food/water when you reach max value

  • Created separate vendors for various item types and placed in Thorcon

  • Smoothing out terrain in places to prevent players from falling through holes in procgen houses Merged all wooden wall pieces in thorcon into single mesh

  • Lighting update to Caves and Thorcon

  • Changed inventory context menu to right mouse button

  • The drone will now restart if it’s pawn is destroyed for any reason

Fixes

  • Fixed issue with properly reporting death for inactive pawns

  • Fixed character customizer screen becoming squished after hiding the background

  • Fixed elevator music not stopping for some players

  • Fixed bug with disappearing items

  • Fixed handling of IsClientLoggingIn variable during client login, which caused the client to erroneously show the timeout message if the player successfully logged in but didn’t join a server for 30 seconds

  • Fixed player-to-bank swapping persistence issue

  • Fixed players dying from dying of starvation or thirst while offline

Player Fixes and Suggestions

  • spitfire – Adjust crafting recipe for arrows

  • MoneyBagg – lower npc hp or raise up weapon damage

  • The1rishOne – adjust the head damage from Trophy Collectors

  • Logoes – Let us burn fiber, maybe a faster burn on it.

  • Kitski – Reduce the charcoal and sulfur cost of making ammo or increase the amount of ammo you get when you make it

  • 1ceprime – M1A:Way too accurate from hipfire, More Damage in general, maybe higher headshot multiplayer on this gun too

  • 1ceprime – Uzi: Extended Mag down to 30, 25 Meters optimal range and drop off from there, ADS cof way too tight

  • 1ceprime – 1911: Jumping should reduce accuracy

  • IcyCaress – Character customizer screen becomes squished after hiding the background

  • blazemonger – Buying jeans are part of early tutorial but the price was raised to 90 RAI?

  • Ayka – Tutorial says to Build a Canteen, but what it means is build a Coconut Canteen.

  • Logoes – Sometimes, maybe every 8-9 hits when attacking a player wall the tool doesn’t take damage from hitting the wall but still damages it

  • Omikron – Pressing “N” by mistake while just standing around will show your downed number, only way to get rid of it is by relogging

  • Ferdinandus – Animals not moving

  • Logoes – Objects farther away have some pretty rough blur to them

  • Kyttaen – Mutant spawned/is stuck inside my foundation

  • Logoes – Game crash

  • Cr4zy4ce – Recycle gives materials back for non existent items

  • Mediocregamer67 – Animals spawning on top of cars

  • Ferdinandus – I chopped a big tree and the cuts remained there after it went down and couldn’t move freely on the spot the tree was

  • Jerel Phoenix/Reddthorn – Stuck in dying state

  • zzeinith – Stuck fox

  • Ferdinandus – Ground materials showing up on column on toll booth

  • gunnbr – Bodies floating after base was destroyed

  • Logoes – Mutants not attacking during siege

  • Logoes – Cannibals spawning in base

  • TSStechAngel – Can’t revive your party members who are knocked out

  • Reddthorn/Kitski – Hair stretching out strangely

  • MJMPlays – Items disappearing after picking them off my body using hold F

  • Kitski – Trunks opening strangely

  • spitfire – the global quest to kill mutants, timer ended and the server crashed

  • spitfire – Rabbit running is louder than deer running

  • Logoes/MJMPlays – Dying when I log in

  • Shadowflame – Stacked items and recycling are a little over-productive at times

  • MJMPlays – Unable to die after being knocked out by poison

  • Matt.j (moogobbler1) – Very slow load time when starting

  • MJMPlays – Part of foundation invisible and unusable

  • Kitski – Spawning in stuck in god mode

  • Logoes – Can’t repair or upgrade base

  • MostlyEvil – Safezone isn’t safe u can fire at someone from outside the zone and kill them

  • LazurusRising – Floor issue prevents you from talking to vendor

  • Ferdinandus – When i log in, my hair color is not attached to the hair itself

  • blazemonger – The amount of resources needed for a stack of 100 shells is quite excessive.

  • Logoes – Respawned trees can’t be harvested

  • Shadowflame/MJMPlays – Tree and electrical pole coincide just outside of thorcon

  • Kitski/LazurusRising – Some trees appear to be going down in 1 single hit

  • Logoes – When I get to the ‘craft a canteen’ quest, the quest system stops

  • Najo- Rain barrels staying empty

  • ClockBlockerX – Dying when logging out

  • Logoes – Game freezing

  • Baigs – Floating items around map

  • Logoes – Bob can’t be killed with arrows. Burned through a compound bow and 2 other normal bows and 200 arrows just on Bob and he won’t die

  • Baigs – Near the bridge to Thorcon (ocean side) sometimes you can walk/run across the water instead of swimming

  • liliumsouldem/DRWCFR – Once a totem has been recycled, it cannot be placed again

  • 𝓣𝓮𝓽𝓻𝓪𝓫𝔂𝓽𝓮 – Pressing ‘n’ causes a variant of the “bleeding out” screen to pop up

  • MJMPlays – Game crashed when I upgraded a thatch floor to a wood floor

Watch Fractured Veil Gameplay Footage

We fought mutants with 1cePrime

Spent some survival time with Mitauchi

Explored the island with Ayka

And looked at some amazing builds with the one and only StandardDamage

Don’t forget to check out these videos from

BigfryTV talking about survival

running around the island with eNtaK

And some laughs with Anarchy HD.

Community Spotlight

From day one we’ve been driven by the community and your feedback is vital to our development so keep it coming! If you’re interested in helping out, head over to our discord and let us know! We love hearing your ideas and talking about what’s coming up next for the game. Our testers came up with some truly amazing builds this week. Here’s a look at some of the awesome new bases that sprung up on the island recently.

Calling All Streamers!

If you’re a Content Creator and want to stream Fractured Veil, say Aloha!

DEV

Choose Your Own Barricade

While we’ve spent a lot of time thinking of ways to encourage people to play together, this week we’ve come up with a few ways to keep them apart. We’ve added three different types of barricades to the crafting menu to help players protect themselves and their constructions.

Our first offering is your standard wooden spike barricade. The pointy parts do damage and should be rotated to face potential threats.Next we have metal barricades which in addition to doing damage have a slowing effect on anything trying to pass through. Last but certainly not least, we have good old concrete barricades. Made famous in thousands of movie car chases, concrete barricades are an excellent place to take cover from gunfire and arrows
Responsive image

We’ve heard from many of you that water was too hard to come by while you’re exploring the jungle so we added another water source to the game. You can now craft or find these rain catchers across the map providing tarp flavored water to those in need. We also added some giant tanks outside the thorcon to help make the neighborhood more interesting and offer players places to hide as well.
Responsive image
Responsive image

You can learn more about the game and get all the latest updates by going to our Discord server or checking out our Steam page.