The History of the Regulators Part I

There have been a number of groups and individuals who have helped make the island livable since the fracture. From science fair kids joining forces with a dance troupe, to mysterious delivery men trying to keep Front street safe, many have dedicated their lives to making things better. Then there are those that are harder to quantify.

The Regulators are one such group. A collection of dedicated civil servants and like-minded individuals, the Regulators strive to implement and enforce the rules and regulations that existed before civilizations collapse. Most on the island views this as a preposterous endeavor at best. The Kānaka in particular, have a very dim view on rebuilding things in the image of what existed before. However, there are those that admire the tenacity of the Regulators and their resolve.
This is the first in a series explaining how the group got its start, and detailing their three most important members.

By all accounts Esther Hele was a miserable child. Born the daughter of a well-known Pali-ites instructor at the world famous Kokua Wellness Center and Spa here in Lahaina, Esther’s troubles began almost immediately. The carefree and self-regulated parenting style in her home did not fit Esther’s personality. Thriving on order and rules, she would routinely put her toys in long lines in order to listen to their concerns and give them daily direction.

This behavior spilled over into preschool, where young Esther took great delight in reporting any and all infractions, (especially line cutting), to the teachers. Elementary school was no better. She was picked last, if ever, for every game at recess. The other children made fun of her need for order and love of authority. Things finally came to a head when Esther presented a 10-page report on the short-counting issue running rampant during hide-N-seek to the Principal.

It troubled her greatly that others were routinely allowed to disregard the rules without consequence. It seemed unfair to her that many of the adults appeared not to care, or were unwilling to enforce mutually understood standards of conduct. The lunch line was haphazard and inefficient at best. Esther declared that she would be better equipped to run things than her classmates or teachers. It was her proposed punishments for them that drew the most concern. After some discussion with school officials, and a licensed counselor, it was agreed that Esther should attend a more structured private school on the mainland.

The new school was exactly what she needed. While she still had trouble relating to her peers, Esther thrived under the strict new rules. She soon became a favorite of the staff and was allowed many special privileges. She reorganized the stanchions in the library, reducing the average check-out time by almost a minute. She added 30 pages to the school’s code of conduct packet to remove any ambiguities. Instances of students sneaking off campus dropped by a third under Esther’s diligent night watches. Not only did Esther like the strict rules, but she began to love the power as well.

Eventually she graduated and needed to find work. College seemed too chaotic for Esther and her teachers suggested a summer job while she worked on her plans for the future. On paper the DMV seemed liked the perfect fit for her, and as Esther would tell you, paper never lies. She did well at private school, but she was born to work at the DMV.

The lines were magnificent. If someone gave you trouble you could put them in another line, and watch the hope drain out of their eyes, by closing it minutes later. While the rules and organization inside seemed capricious or punitive to some, they made perfect sense to Esther. Still, she missed her family and longed to mold her hometown into a more efficient place to live. She was eventually granted a transfer.

Esther had just began to settle in at her new office. She wasn’t even supposed to start for another week, but she wanted to time the lines and look for any possible rule breaking from her co-workers before she started her next report. When the island started shaking she quickly led them to the designated emergency shelter and had the forethought to bring the water tanks from the lobby. Say what you will about her personality, but all the survivors inside that DMV office that day owe her their lives.

They stayed in the shelter for what seemed like forever. Finally, the water situation started to become dire. Esther knew she had to get out and survey the area, but she was not quite ready for what she saw. Everything was in ruins. She assumed there must be other survivors somewhere but she didn’t see any. Though she didn’t know what the problem was exactly, it was a safe bet that nobody would be veiling in with help anytime soon. It was clear what she had to do.

With the veils broken, organized roads and safe drivers were more important than ever. She couldn’t clean water but she could make sure the equipment needed would be delivered by licensed drivers. She didn’t have any medical equipment but she could ensure that it was distributed promptly through an orderly transportation system. She had the knowledge and skills. She understood how important her cog was in the wheel of civilization. She would continue the DMV’s work.

The rest is history. For years Esther could be found patrolling the roads and conducting driving tests around Lahaina. Some of the questions changed over the years. “What should you do first if you find a Menehune has cut your brake lines?” and “If you are trying to escape a Night Marcher who wants your skull, but the light is red, are you allowed to continue without coming to a complete stop,” are two of the most recent additions. Esther tried to keep the rest as close to the original as possible. Her staff grew from the initial survivors to a group of over 100, all looking for any bit of the old world they could find. Islanders started to call them “The Regulators” within a year, and the group flourished.

Esther and the rest of the Regulators bit off more than they could chew however, when they presented the great Kānaka chief Ikaika with a letter demanding he register his war canoe. The bill, which included 35-years worth of penalties, was considered a provocation by the chief. When Esther told him that if he didn’t like it he could move to the back of the line a short battle began.

Lives were lost on both sides but the Regulators tenacity was no match for the Kānaka’s numbers. In her younger days Esther might have fought to the end, but with years came some wisdom, and she retreated to reorganize her paperwork. Lahaina hasn’t seen any Regulator activity in decades now, but it is rumored that the group has never been stronger. Some say that they are simply adding fees and penalties to the Kānaka’s bill while continuing to license those not strong enough to fight back elsewhere on the island.

Love them or hate them, there’s no doubt that the Regulators hold an important place in the history of post-fracture Lahaina. If you manage to get a vehicle going make sure you follow the rules of the road and your paperwork is in order. The last thing you want is to see Esther in your rearview mirror.

DEV

May Update: New Armor, Weapons, and Status of UE 5.1 Upgrade

Aloha Thrivers,

If you caught our last update you already know we’re upgrading to Unreal Engine 5.1. We’ve been working on this since the beginning of the year but only spilled the beans back in April.

We’ve got some more beauty shots included when you scroll down that are our ‘proof of UE5 life’ since we’re still barreling ahead, fixing bugs, and adjusting systems. The biggest thing holding us back from pushing the new build to our production server is performance.

With the upgrade, we took big leaps on the foliage since we feel like the jungle itself is a character in our game. It grows and provides cover for attacks, a safe place to rest and recover, and also is just gorgeous to look at while you’re exploring paradise.

Another issue we’re tackling is persistence since we know no one wants to lose their loot overnight for no reason. If it’s because your base wasn’t protected properly (i.e. windows without glass aka an open invitation) that’s one thing. But if it’s because the persistence system is not working properly – that’s a totally different story.

As an indie developer with a small team (relative to what we’ve set out to accomplish), we get one shot at introducing the game to new players with as smooth of an experience as possible. We know there will be some hiccups and people who have lower specs on their machines may struggle with higher settings but we’re striving to cut at least stutters and problems that really impact gameplay.

In a Sea of Survival games, We Made the List!

Hearing Asmongold talk about our game was a ‘pinch me’ moment.

A HUGE thanks to Guns, Nerds, and Steel for including us in their Top 10 Upcoming Survival Base Building Games video.

Also big thanks to ENFANT TERRIBLE for their New SURVIVAL BASE BUILDING Games in UNREAL ENGINE 5 mention.

We know there are hundreds of new survival games hitting Steam every day and we’re honored to have been included before we’ve even released our new trailer with footage from UE5!

New Armor, Weapons and More!

We’ve been hard at work on new items and features including fishing, more resources, and many new craftable items. Here’s a look at just a few of the biggest new items that will soon be available at a crafting bench near you!

Post Apocalyptic Armor Ready to Add Buffs

We’re really proud of our metal armor design with a helmet inspired by ancient Hawaiian dress. This suit will keep out all but the most determined mutant fangs and focuses on materials readily available to most survivors. Now players have a use for every part of the SSHAM can!

Guns

Whether you’re looking to reach out and say Aloha to a gang of mutants at a distance or just blast a hole in one that’s gotten a little too close, we have a new craftable gun for you built with coconut shells and palm leaves.

UE5.1 Eye Candy – Best shots

We couldn’t ship this update without sharing some eye candy to keep you hyped about how beautiful paradise will be in UE5.1.

Steam Playtest and Pledges?

We get a lot of questions about when the Steam playtests are happening and essentially, until we can push the update to our production server, Steam wants us to wait for a playtest. It’s going to happen but not by the end of May as we’d hoped. It comes down to bugs and performance stutters that would make your play experience frustrating. The last thing we want is players shouting to the game gods, “WHYYY?” So we thought we’d take more time to get it right.

We’ll be announcing the new playtest schedule soon, and we’ll be reloading keys on our pledge page at the same time, so you and your friends can keep playing after the playtest ends.

We know nobody likes delays, but being stuck trying to play a buggy game is even worse. We try to be as transparent as possible with our development and really appreciate the support and understanding of the community. We can’t thank you all enough!

See you in Maui soon, Thrivers!

DEV

Crafting Improvements, Bug Fixes, and Persistence Updates

From the very beginning, we’ve tried to add little touches to the world that remind players of the thriving Lahaina that existed before the Fracture. There’s no doubt that the forests and beaches frame the setting in the game, but the buildings and dilapidated neighborhoods help tell the story of the people who didn’t make it through the apocalypse. 

Followers of our discord will know that one of the projects we’ve been working on is adding pictures and posters to the ruins and abandoned homes around the map. Community members have submitted photos of their fur babies and we’ve set out to make them Lahaina famous. 

We’re happy to share that we’ve finally fixed a few bugs that saw posters stacked on top of each other and rooms having too few or too many pictures to reach just the right amount of wall hangings. 

Right now it’s mostly pictures of the team and some friends but if you head over to the #pets channel on our discord and submit a photo, you might just see their picture hanging in a house in the future.

We continued making persistence and inventory improvements this week and squashed a long list of bugs with the help of our testers. That includes some updates to the research bench and fixes an issue with boot and hat recipes not producing boots or hats. 

We made it impossible to place sleeping bags under benches and we fixed an interesting bug where players could steal items from other players’ inventories. There are plenty of reasons for you to kill other players but stolen arrows won’t be one of them anymore.

One of our testers discovered that the meat spoilage timer was being applied to other crafted items like iron and charcoal. Nothing smells worse than putrid ingots so we fixed the problem. We also fixed an issue where dragging a stack from a player-built smelter into a stack in a player inventory wasn’t working correctly.

AI should be lootable again so players can feel free to go through the mutant’s disgusting pockets after they’ve been put down, and we fixed a bug with weapon reloading animations. As you can see loading your rifle after shooting one of the neighbors looks as good as it feels.

You can learn more about the game and get all the latest updates by going to our Discord server or checking out our Steam page.