Da Kine Air Services Will be In Your Area, Bid For an Appointment Now!

Over 60 years ago my grandfather Buddy began Da Kine Air to serve all of your ventilation and air conditioning needs. Through hard work and professional service Buddy turned Da Kine into the premiere HVAC service on the island. When the veils broke we all lost a lot: homes, family and friends, and hope. Buddy fought hard to save as much, and as many survivors as he could. He had some hard times but with the help of a bunch of the old-timers, he pulled through. We didn’t lose Buddy, the business, or Lahaina.

He passed on all his years of knowledge and gratitude to my father George, who many of you know. For the past couple decades George has been working tirelessly to live up to Buddy’s legacy. He has repaired hundreds of cooling units as we make our way around the island. It’s impossible to know how many of you are breathing contaminant free air thanks to his diligent work. That work has been our family’s way of thanking you and doing our part to keep hope alive. It has been an honor and our pleasure to serve you, but time keeps marching on, and nothing lasts forever.

This will be George’s last year working for Da Kine. He will be passing the reins over to me. I believe that I can continue to offer the kind of quality and professional work that you’ve all come to expect, but I will be implementing some important new changes.

Buddy said he could never pay the community back for all their support in his lifetime. My father selflessly carried on that work for the better part of his life as well. Now, I believe Buddy’s debt has been paid in full. I have watched my father circle this island throughout the years providing cool, clean air to anyone who needed it for virtually nothing. That is about to change.

I will continue to keep the same schedule around the island, which would place Da Kine in the Lahaina area in January, but our prices have changed. Unlike my father, I am not interested in cementing a legacy with a disheveled family in tow. I am interested in securing a better future for myself and my crew.

Beginning immediately all of our services will go through a bidding process. Da Kine will offer 3 services a week for 3 months in one area before we move on. These services will be available through an auction process, and will go to the highest bidder. In addition to rai and provisions, we will now also accept other trade goods as payment. Medicines, ammunition, art pieces, jewelry, and other creature comforts will all be considered as good tender.

If you don’t have a lot to offer in the way of items, but have other talents that Da Kine might find useful let us know. We could always use more security, cooks, people with medical training or other more interesting talents. If you’ve always dreamed of giving your mother the cool home she deserves, or your kids clean safe air, a year of service might just make your dreams come true.

In addition to the new bidding process, we have a job rider that lays out how you will house, protect, and feed my crew should you be lucky enough to hire us. I have a number of requirements as well. A complete list will be available for your perusal before bidding but some of the highlights include:

  • We require a Reality Machine II or newer nearby to synthesize parts.
  • I require a room on the top floor of any structure that Da Kine is working on. If at all possible that room will face the ocean.
  • I require all furniture be removed from the rooms and replaced with my own pieces.
  • There shall be no less that 8 clean mugs available to me at all times as well as an assortment of not less than 4 different teas.
  • I require at least one fresh fish or meat dish a day. A selection of fresh fruits (no mangos) and local honey shall be available should I choose to eat breakfast.
  • A warm, not hot, bath shall be offered not more than one hour after work each day. I require a selection of cotton cloths or natural sponges, no brushes. In addition, I will need a clean towel to stand on in a well ventilated area as I prefer to air dry.
  • A story, song, or selected reading will be offered nightly should I have trouble falling asleep…..

I know some of you will find our new policy changes troubling and accuse me of taking advantage of our unique situation. Let me assure you that we will continue to offer the expertise and honest work that you have come to expect from Da Kine. We will not cut corners, and we will not do anything other than our very best to make you happy. I am simply trying to let our prices and lifestyle properly reflect the demand for our work. Some would say you can’t put a price tag on the comfort and safety of your family, but we’re going to try.

Hank Alunu
Da Kine Air Services

The History of the Regulators Part III

I’ve been highlighting the Regulators and it’s most important members this week. There have been a number of groups that shaped Lahaina after the fracture, but there’s no doubt that the Regulators have had a bigger impact than most. I’ve discussed the transportation obsessed Esther Hele, and the alarming queen of food safety Betsy KauKau. Today, I’ll cover the last and most well received co-founder of the group, Dan Kukulu, or as he’s better known, Dan The Building Man.

Little to nothing is known about Dan’s upbringing and early years. The first mention of Dan in any of the old documents is when he was first appointed as a building inspectors in Lahaina. Dan took to his post just a year before the municipal veil building was constructed. He served the county of Maui for a while, but eventually left to work for Veilcorp.

Dan excelled in his new role, and was soon the head of maintenance at the facility. Fate had different plans for Dan however, and just a few months into his new job the fracture happened. To the astonishment of the surrounding Kānaka, Dan walked away from the building seemingly unharmed days later, and began his work immediately.

Although people were falling victim to biohazards and toxic fumes all around him Dan seemed fine. His survival coupled with his quiet demeanor, and aversion to physical contact made fellow survivors nervous at first. Their worries were soon quashed when Dan began to inspect buildings in the area and started repairs.

It was not unusual in those first few years after the collapse to wake up and find new handrails, or a repaired access ramp outside of your building. He never asked for help, but would accept it silently and graciously. When people would inquire, the normally quiet Dan would respond that the fracture wouldn’t have happened if the proper codes were followed. He couldn’t undo the accident, but he could ensure that everyone had a safe and accessible place to live now. He saw it as his job to make sure that the old construction safeguards were upheld, so the future could be rebuilt to commonly accepted standards.

Dan’s tireless work and aloofness had a big impact on the Kānaka in particular. They began to whisper that Dan wasn’t human but a spirit of the land. They claimed that he never slept and could travel great distances through the air at night. They made lists of things such as: clearly marked exits, termite barriers, clear roof drains, and properly installed cladding systems that pleased The Building Man. Dan loved detailed maintenance logs above all else, and presenting a set to him was a sure way to keep him working in your village.

Dan hated inaccurate blueprints and rooms without proper egress above all else. The Kānaka devised complex ceremonies to ensure that Dan would grant them building permits. These ceremonies could last for days and involve multiple villages. The rituals surrounding grandfathering a surviving structure were especially elaborate.

It wasn’t long before The Building Man started attracting followers, but unlike his fellow Regulators he never seemed interested in leading a large group. If he felt that his work crew had become too large to be efficient, he would send them ahead to scout and start repairs in new areas. Many of the remaining structures in Lahaina are standing because of Dan’s work. It’s hard to estimate how many people he helped that first year, but they numbered in the hundreds at least.

However helpful some found Dan, he was not without his critics. The Building Man considered every structure on the island his domain. He did not wait for permission to inspect your dwelling. It was his job. He would make what repairs and alterations he deemed necessary without regard for the people inside. It was not unusual to be awoken in the night from the sound of Dan altering the size of your doorway to meet code or other adjustments. Worse still, if he found your structure uninhabitable he would demolish it without regard for the occupants inside. If he was met with resistance Dan could be a terrible opponent indeed.

It was this disregard for the wishes of a structure’s occupants, and heedless renovation that eventually drove Dan from Lahaina. He attempted to install emergency lighting with a small crew of followers inside a building that turned out to be a Tapper stronghold. A fight between the groups soon broke out. According to the stories, the battle was so large that almost all of Front street was covered in Tapper fog. For hours the sounds of screams and nailguns mixed with taps and explosions. The battle moved North into the old preserve and Dan was never seen in Lahaina again.

There are rumors that Dan survived his battle with the Tappers and simply relocated to Kapalua to work in peace around the golf course. The Kānaka claim that he was so troubled by the Tapper’s aggression that he traveled to another island to continue his work. Whatever the truth, there is no doubt that Lahaina is a better place because of Dan’s work.

Law That Would Put Quota On Veil Travelers Passes

Amongst cheers from its supporters and threats of legal action from the opposition, the InterIsland Preservation and Travel Act (IPTA) was passed today. The law would establish tough new regulations on the use of Veil transportation on any of the Hawaiian islands and impose a quota on the number of monthly visitors. Many native Hawaiians see the measure as a much needed safeguard for failing infrastructure and fragile natural areas. Veilcorp calls it a disappointing overreach. The controversial law is set to go into effect in 2047.

Proponents of the legislation say it is needed to protect strained electrical and sewage systems and to shield vital natural areas from overuse. Advocates point to the frequent back-up and spillage problems in Honolulu, and the recent destruction of a turtle nesting beach in Maui by a wedding party, as proof of the need for the law.

Starting next year, anyone planning to veil into the islands must submit a visitor declaration at least 60 days in advance, and outline which destinations they plan to visit as well as provide a departure date. Anyone caught staying past this date, or veiling in without a permit will be heavily fined with the possibility of jail-time for repeat offenders.

Not everyone on the islands agrees with the law. Many local businesses say they depend on a robust tourist trade, and cutting down the number of tourists by what some estimates say could be half, would be the beginning of the end for them. They also point out that so far the state has not explained how they would administer the monthly quotas or the waiting lists that are sure to reach out into year-long delays.

All of these questions and concerns are moot according to Veilcorp spokesperson Lisa Hunt. She says the new law is absurd and clearly unconstitutional, calling it “legislative theater”. Hunt says,

“Freedom of movement under United States law is one of the most fundamental constitutional rights of citizens recognized by the courts. It was recognized in the Articles of Confederation and the right to freely move between states is about as basic as it gets. What the Hawaiian government has done here is nothing more than an act of pandering to a very vocal and militant group of voters. They know that this law will not stand up to scrutiny in the courts. We suggest that they upgrade their sewer systems if they are no longer sufficient instead of spreading it around through legislation. Perhaps these advocates should get out of their comfy chairs and take a more hands-on approach to protecting the natural areas they allege to hold so dear. Stripping away freedoms won’t induce turtles to lay eggs.”

Mayor of the County of Maui, Albert Cravalho, disagrees. He says the law is much needed relief for a problem that has been growing for the past 7 years.

“Freely traveling between states has been considered a fundamental right but the federal government has not been invested with the authority to protect that freedom by the courts. That power has always resided with the states. But more importantly, we have to recognize that the Constitution is a living document. At one time slaves were considered three-fifths of a person, alcohol was illegal, and women were not allowed to vote. The creators of this great document wrote with quills, the ramifications of overcrowding due to veil technology was not on their radar. Oeming and his precious Veilcorp are just the latest incarnation of Captain Cook-like characters trying to exploit the beauty of Hawaii and its people. This problem really started to grow in 2039 when the United States joined 181 other countries in signing The Gateway Travel Accord. Giving virtually the entire population of the planet permission, and the ability to instantaneously stuff themselves into the 4,000 square miles many of us call home is short-sighted to say the least. Every winter our jails are filled with drunk Bostonians and others overstaying their visas. This is not a problem of our making. This is a global issue that was thrust upon us. Luaus aren’t a human right afforded to every southie, Saudi and shanghainese!.”

Albert’s sentiments are shared by many on the islands despite their doubts about the law’s eventual impact on the overcrowding and flash-tourist problems. Local IPTA advocate Elizabeth Stonegate says,

“As President of the Tanager Lane Homeowners’ Association for the past 15 years, I’m no stranger to hard and unpopular decisions so I empathize with the Mayor. If you think putting a travel quota in place is hard you should try getting everyone to agree to mandatory hibiscus planting. I agree that this is a problem that was thrust upon us by other countries. Just the other day a lost tourist wandered into the neighborhood. He walked up to me as I was getting the mail and asked for directions. His accent was so thick and I didn’t know what he was saying at first. You can imagine how off-putting the experience was. If something like that can happen in Tanager Lane, I can only imagine what horrors happen on a daily basis in the less upscale areas around the island.”

Testimony ends in Veilcorp Cube Theft Trial

Testimony ended today in the case of 2 men accused of stealing the first object to be transported through the veil via gateway technology, a 1 kg tungsten cube. Those assembled in the King County Superior Court heard the last witness in the case this afternoon. Closing arguments and final jury instructions are set to begin in the morning.

For many, the cube’s journey on February 12, 2026 was one of those “I remember where I was” moments. News that a teleportation-like system had been created, a fixture in many sci-fi stories, swept the globe, and amazed the scientific community. The cube made around a dozen additional journeys over the next year, and was subjected to a number of tests before finding a home in Veilcorp’s Seattle facility.

The well-traveled tungsten had been on display to the public, with a handful of other items, in Seattle for years. Field trips to look at the cube were common for area school children, and it became one of the most popular tourist destinations in the city. An estimated 4 million people visited the cube in 2030. 2 of those people were 30-year-old Matt Broder and 27-year-old Jamie Tillson.

Broder and Tillson belong to a radical environmental group called, Gaia Guard. The group has a long history of conflict with a number of corporations, but have targeted Veilcorp in particular for several years. According to prosecutors, the popularity of the cube had caught the attention of the pair, and a plan to steal the cube was soon hatched. Officials allege that the men posed as cleaning crew and stole the cube the night of February 12, 2031, the 5th anniversary of its journey.

The incredible theft made headlines and began one of the strangest criminal investigations in history according to police. Investigators have testified over the past weeks that Broder and Tillson initially planned on ransoming the cube, but quickly decided to try and sell it instead. Tips began to come in almost immediately as the pair seemed shockingly open about their involvement in the crime. “At one point they listed the cube for sale on a social media site,” testified one investigator.

A sting operation was soon set up, with an undercover law enforcement official posing as a high-powered fence. Over the next 2 months, officials met with Broder and Tillson a number of times to discuss terms. Recordings of those meetings show that the pair seemed to be surprised at how much attention the theft was getting, and were unsure on exactly how much to ask for the cube. “They were completely out of their depth. I was, and still am amazed that they managed to steal the thing in the first place,” an agent told the court.

The tapes show a pair of men who were incredibly misinformed about the legal peril they were in, and the law itself. At the beginning of the second meeting, Broder told the agent that they wanted to be paid in trade instead of money so they “wouldn’t get in as much trouble as they would if they took cash and got caught.” The list of items the pair allegedly wanted in trade, a frozen yogurt machine in particular, has become the focus of a lot of attention in the media.

A luxury motorhome featuring slide-out rooms, quartz countertops, pearlized italian leather seats, and touch screen walls, valued at $2.5 million topped the list, but it was the pair’s love of frozen dessert that seemed to be their main focus. “We agreed to the small stuff and haggled over the motorhome for a while, but came to an agreement eventually. The biggest point of contentions was the yogurt machine. They really had their hearts set on getting this one specific model. It ended up working out really well for us. We told them that we were having a hard time getting the exact model they wanted, and used the delay to keep them talking. We learned a lot about their organization. I guess they were sick of sleeping in wet tents and really wanted frozen desserts.” testified an agent.

The Froyo Felons, as they’ve been dubbed by the press, didn’t dispute many facts during the case, but argue that they acted simply as middlemen for the cubes sale. They further claim that the State had not proven the value of the cube. Jury deliberation is not expected to take long, and a verdict is likely before the end of the week.

“We are eager to have the cube back in its proper place after the trial,” says Veilcorp spokeswoman Lisa Hunt. She adds,

“It’s a shame that these individuals were so easily sucked into believing Gaia Guard propaganda. We don’t think of the cube as ours. It belongs to the people, and to history. We are just acting as stewards. We promise to do a better job from now on at protecting all of the artifacts in our exhibits, we owe it to the public. I personally feel terrible that these two were led down such a dark path. I wonder how things might have been different for them had they come here earlier, and heard Dr. Oeming’s vision of the future instead of radical disinformation. Our snack bar offers 4 different flavors of frozen yogurt. I can only imagine how different things might have been for them had they visited our cafeteria.”

How Technology Created To Help the Blind Can Pick the Perfect Pizza

Back in 2025 Vereserum made big waves in the news with the announcement of their Ceremplant chip. Developed by their injectables division, the small chip was designed to offer hope to millions of people worldwide suffering from severe visual impairments. The device worked by taking in visual information through tiny connections directly from the eye, or through a kind of “nose antenna” in some cases, and processing that information directly into the visual centers of the brain. Better yet, the Ceremplant was piezoelectrically powered by the vibration of the tiny bones in the human ear and natural body movements. Once it was implanted it never needed to be removed for a battery change.

The Ceremplant represented a huge step forward in a number of technologies and was fast tracked through FDA testing. Initial results were amazing. Its size and method of implantation meant that it could be installed in a doctor’s office by a trained professional, eliminating more costly and dangerous medical procedures. Virtually all subjects regained at least some visual capabilities with most getting back full 20/20 vision.

Vereserum’s invention was a huge medical breakthrough but it was ironically undone by yet another medical breakthrough, personalized DNA medicine. Companies like Reparre Biologics had been hard at work perfecting new stem-cell therapy techniques and had just finished their own FDA trials. Their advances made the Ceremplant obsolete before it was ever through testing. The stem-cell medicine was cheaper, safer, and more effective for around 90% of patients.

While there were still thousands suffering from cortical visual impairment (CVI) who could be helped by the injectable technology, its future was not going to be as widespread as Vereserum hoped, and the company all but discontinued research and development. The future of the technology seemed bleak until a few years ago when the body modification and bio-hacking community started showing interest. Now it seems that the implant’s future is brighter than ever, even if some say that future is a frivolous one.

Veresrum opened the code to their 1st generation Ceremplant soon after cutting off funding, and that’s when the bio-hackers started to experiment with the technology. Within a few months members of the community had created a Ceremplant that offered a real-time overlay of your surroundings with street addresses. Soon after, someone added a business review feature. Then a social app popped up, and the ball kept rolling. A full software suite now exist for the Ceremplant including a rudimentary facial recognition program, image editing software, messaging services, and chess. All of this created by passionate enthusiasts who keep coming up with new features and uses everyday.

The buzz is so big in fact, that Vereserum has announced plans to restart their own program again, even if some inside the company seem less than thrilled with what their technology has become.

“At one time the Ceremplant represented hope for millions. A visually disabled person could have their life forever changed in a half hour thanks to
our technology. Now our implant is associated with wifi-broadcasting-gauged ears, and implanted LED horns. People are using it to have pizza delivered in 30 minutes or less. While I’m impressed with some of the innovations, and glad that the chips are being used again, I wish they weren’t being squandered on such inconsequential matters,” says Vereserum CTO Ryan Mandal.

Not everyone thinks pizza acquisition is a meaningless pursuit however. Local bio-hacker Ano Lee has created what he calls “the most advance pizza procurement system known to man” using a Ceremplant. Ano’s system monitors brain activity and targets toppings and crust options that receive the most attention and places an order automatically. “One of the biggest problems with ordering pizza is trying to decide what you want on it. My Perfect Pizza program takes all the guess work out of it and places the order for you.”

Using the implants to identify injured people and transmit medical or financial records are almost certain according to enthusiasts. They think it may be possible to record memories one day, and even play them back. Ano and many others say that the future of the technology is almost limitless. “I believe that you could even store all the memories and biological information about a person in a Ceremplant one day. Just think, everything that makes you, you, would be on something the size of a grain of rice. If you can think it you can do it with one of these,” he says.

DEV

Version 0.1.1923 Patch [Major] – 4.27 Engine Upgrade and Content Update

Aloha, Thrivers!

The Kickstarter campaign was an amazing experience for us and we can’t thank our backers enough! Your support allows us to speed up development time and take on a number of big projects that we’ve been eager to build all at once.

Since the campaign ended we’ve been mostly heads-down working on our first major update of 2022 and it’s a big one! We’re hitting the ground running with an engine upgrade, a complete overhaul of the landscape and foliage, weather and world updates, and tons of backend improvements that increase performance and lay the groundwork for players to travel between servers.

We’re really excited to share everything we’ve been building over the past month and welcoming wave 2 of our Kickstarter backers to the game very soon. We take a lot of pride in being a community-driven game and are thankful beyond words for your help and ideas. We couldn’t do it without you and look forward to making Fractured Veil even better with your continued support.

Here’s a look at everything we’ve done since the last update.

UE 4.27 Upgrade

Fractured Veil has been running on Unreal 4.22.3 for the past three years so this upgrade is huge!
Running 4.27 opens up all the improvements and features of five engine updates. Along with integrating Epic Online Services and Easy Anti Cheat to ensure that everyone is playing on an even field, these engine improvements will make the play experience even better.

We’ve just begun unlocking the huge optimization benefits and new systems that will allow giant leaps forward to our sky, weather, water, terrain, foliage, and VFX. Along with the performance benefits, players will notice the world and terrain improvements right away while we continue to optimize and integrate the new features 4.27 offers us.

Foliage Refactor

The foliage improvements are probably the most immediately noticeable update to the game. Trees are fully interactable with the wind, look more realistic, and are more performant. We’ve added foliage that can be harvested for resources (just fiber for now), and we are working on changing up the density of the jungle.

Following the roads and trails may be the quickest way to move across the map but they don’t offer much cover and open players up to ambushes with long clear shooting lanes. We want the jungle to be an option for those willing to take a little longer and encounter an occasional natural danger without running a gauntlet of opportunistic players.

Level Streaming and Management System

We’ve created a level management system that gives us much quicker iteration times when it comes to world-building and streaming. This allows us to split up maps, group them together, manage LODs, and add custom streaming rules for different sub-levels and dungeons.

Basically, this gives us the ability to create custom worlds for players to travel to and unique dungeons to explore much more quickly than before. Many of you have told us how much you enjoy exploring and this system allows us to create forgotten and foreboding places for players to explore and loot in half the time.

Construction Improvements

Forget laying another floor over your head to enclose your base, we’ve added roofs to the construction system. Players will find flat, triangular, and round roof pieces in their build menus now. Not only does this open up a whole new level of creativity to your builds but it allows new options when it comes to the wear and tear the weather can do to a base if you haven’t added a proper roof.

We’ve also added better construction piece snapping to make building faster and easier. In addition, placing construction pieces (just foundations for now) will destroy any foliage that overlaps it. This should put an end to plants and trees poking up through your base and open up some areas that were harder to build on.

New Weapons

Players will find a couple of new ways to fight off the hungry hordes. The first is a totem speargun. What it lacks in speed it more than makes up for in damage.

The second is a DIY post-apocalyptic rifle. It may not be the most beautiful firearm available but it definitely packs a punch.

World Improvements

Lighting Update

We’ve made some big improvements to the environmental lighting making a day, or night, of survival in Lahaina look a lot more realistic.

We also adjusted the light level of nights and the brightness of the moonlight to make it a little easier to operate under the cover of darkness.

Landscape Update

We’ve made some improvements to the depth of field system and like the foliage, we’ve reworked the landscape materials, puddles, and grass types to make the world look more realistic and improve performance.

Water Update

We’ve removed the old water system and taken advantage of the improvements available to us with the engine upgrade. This has improved the swimming mechanic, increased performance and along with the depth of field and lighting updates makes for a beautiful dive underwater.

Sky and Weather

It’s not just the land and sea that got an overhaul. We made some big improvements to the sky as well.

We’ve made the sky that famous Hawaiian blue, improved clouds and rain, and implemented new heavy fog perfect for covering escapes or hiding to ambush other players.

Altogether these improvements should increase performance, make the game run more smoothly, and provide a much more immersive experience.

Behind The Scenes

New Server Setup/Backend Changes

We have refactored our backend service and database layers, optimizing and decentralizing things and building a global deferred updater. Put simply this will allow for more players to be in-game playing at the same time, getting us closer to our goal of 500 players per world.

We’ve found and fixed over 260 bugs so far with all the new updates. As usual, our amazing testers have helped us track down some of the biggest and we couldn’t be more grateful. Your feedback is very important to us so keep it coming! If you’re interested in helping out, head over to our discord and let us know! Here’s a list of the fixed bugs that our players found.

  • Gaming News Hub – Minimap does not show the player position sometimes
  • Jester429 – 127 detector showing at feet when equipped
  • MJMPlays – Recycled materials can’t be used to craft
  • Logoes/Kitski – Continuous sieges
  • ClockBlockerX – Flipping an offset doorway wall via middle mouse button does not permit you to walk through it, even though it shows an opening.
  • MostlyEvil – Wall not connected to totem after replacing
  • 1ceprime – After server crash, was unable to reload SKAR. Had ammo in inventory, would play reload anim, but wouldn’t reload the ammo
  • MJMPlays – Can’t repair base
  • ClockBlockerX – Cannot walk up a section of stairs. Can remove stairs, and walk through, but cannot walk upstairs when I replace the item.
  • Ferdinandus – Rain coming through the bridge
  • AUSelite86 – Rain showing up on floors inside buildings
  • liliumsouldem, TSStechAngel – Fixed DOF settings not staying as selected
  • Logoes – Fixed weapon reload animations
  • ClockBlockerX – Shotgun shows holo sight even after it has been removed, does not show old reticle even after removing it.
  • Jerel Phoenix – Mutants moving through barb wire
  • KerryAnneKay – Disappearing campfires and smelters
  • ClockBlockerX – You can walk through glass in the Thorcon
  • Colt – Unable to access totem
  • DRWCFR – Totem won’t recycle
  • LazurusRising – Ability to drink soda on pickup does not work
  • Cr4zy4ce – The craft bench does not properly show required craft items to craft an object.
  • Kitski – Invisible door in base that can’t be interacted with
  • ClockBlockerX – Random door appeared in my build after patch attached halfway up a solid wall.
  • blazemonger – Chest disappears after character deletion
  • KerryAnneKay – My foundation was upgraded to full health when I logged out last night. When I logged in they were back to default installation values.
  • wisty-beth/blazemonger – Logged out inside house, logged in outside. Missing shirt, axe, rye, antibiotics, ssham, and totem is empty. Totem is still basic and has not been upgraded
  • MJMPlays/Kyttaen/Logoes – Totems and upkeep not working correctly
  • Logoes – Can’t complete crafting bench purchase at vendor
  • Najo – Arrows disappearing after logout
  • MJMPlays – Missing items from inventory and bank
  • LazurusRising – Loaded in to an encumbered character with nothing in inventory
  • Turt Renolds – Clothes changing design after logout

More About Fractured Veil

 

 

DEV

July Development Update and New Content

Aloha Thrivers! We’re excited to share our progress and the latest updates in the game. We worked on vendors, a new beach area, an overhaul of the foliage and the neighborhood around the Comm Tower, storm effects and lots more.

Your feedback is very important to us so keep it coming!  If you’re interested in helping out head over to our discord let us know! We love hearing your ideas and talking about what’s coming up next.

Here’s a look at the biggest improvements and news about the latest features you’ll find in the game.

New Beach Area

We built out a beautiful new beach area for players to explore.

With abandoned research buildings on the beach

And the jungle.

There are even ruins of an old neighborhood, perfect for exploring or taking shelter from mutants and the elements.

Foliage Update

We’ve made some big improvements to the foliage including more realistic-looking meadows bordering the jungle.

Player’s will find new types of plants and trees to harvest across the map

And we even added coconuts.

Vendor Stalls

We continue to build out a survivor marketplace inside the game’s starting area, The Thorcon Power Plant. Our goal is to have a thriving safe zone where players can get everything they need to help them make it outside the walls of the building. Here’s a look at a clothing stall we’ve been working on from the original drawing to a final paint-over.

Storm Effects

With all the beauty work we’ve done we decided it was time to grunge a few things up.

Beaches will now show the effects of storms

With more debris washed up on shore and an occasional reminder of those who didn’t win the struggle to survive.

Respawn Bed Update

Our Thorcon overhaul moved up a level into the spawning area this month. We’re giving our restoration beds a facelift taking into consideration what a player could find combing the ruins for parts.

Here’s a before and after showing the difference between a new respawn bed and the lightly used jury-rigged version.

You can learn more about the game and get all the latest updates by going to our Discord server or checking out our Steam page.

DEV

April Development Update and New Content

Aloha Thrivers! Spring is in the air and we’re hard at work helping the flowers and mutants bloom across the island. We’ve spent a lot of hours on playtests and tweaking gameplay based on your feedback last month, but we’ve still had time to include a bunch of new content for you! 

Your feedback is very important to us so keep it coming!  If you’re interested in helping out head over to our discord let us know! We love hearing your ideas and talking about what’s coming up next. 

Here’s a look at some of the biggest improvements and news about the latest features you’ll find in the game.

Thorcon Improvements

Many of you told us how hard it was to get started in the game’s starting area.

Finding your way out of the Thorcon Power Plant and into the world was a headache.

We added arrows, decals, and lighting to help you find your way out.

Normally we wouldn’t suggest following a shark but in this case the graffiti points the way to freedom.

Massive Foliage Update

Back in 2017 this was the original concept for the jungle of our dreams.

This is what the wild’s looked like a few weeks ago.

And this is what the jungle looks like now.

As you can see it’s a huge improvement.

The difference around the starting area is night and day.

The plants are not only bigger and more vibrant

But they now sway in the wind when a storm is about the roll through.

New Harvesting and Crafting Content: Coconuts and Canteens

Players have a chance to find coconuts when they harvest trees now.

This offers a healthier meal option than decades old canned food or cannibalism. 

You can also craft them into a handy all natural canteen perfect for a late night cocktail.

New Starting Area Content: Power Lines and Substation

The Thorcon Power Plant got wired up this month to help tell the story of how this iconic building used to power the island before the Fracture wiped out civilization.

We added walls to help secure the substation and keep the mutants from getting stuck on a transformer.

You can find the Veilstation on the other side of the map if you follow the powerlines.

Even though it’s huge, Veilcorp’s main facility is much harder to find through the new lush foliage.

New Construction Features: Tiered Totems and Shields

Currently, totems help players claim a plot of land to build on and can prevent your base from decaying if you keep them filled with resources.

We added tiered totems and totem shields this month to make them more useful if you’re willing to spend the resources.

There are now 6 different tiers of totems that players can build inside their bases.

Totem shields create an invisible force that attackers have to wear down before they can access or damage your totem.

Totems get tougher as you upgrade and they provide buffs to construction pieces attached to the foundation in a radius surrounding them.

New Content: Thorcon Dungeon

Last summer we added a dungeon area inside the Thorcon.

It remained empty with some placeholders for a while why we worked on more important things like making the game run at a playable frame rate without crashing.

Now that we’ve achieved that goal we went back to work on the Thorcon dungeon.

Things are looking a little different inside now.

There’s still work to be done but it’s a fun place to run around with a group as we work on upgrades and other hidden places for players to explore.

New Feature: Character Customizer

For a really long time, your character was just another face in the crowd with no customization options other than taking off a piece of clothing.

Your character may be a clone in the game, but you don’t have to look like one anymore.

There are a few clothing choices currently available from our vendors and we plan to unveil more “Apocalypse Casual” options soon.

Miscellaneous Updates

 Combat Updates

  • Adjusted sprint stamina usage and increased recovery while standing, crouching, or going prone
  • Increased damage output of shotgun
  • Added movement speed modifier to all weapons
  • Updated melee distances
  • Updated melee weapon damages

Construction Updates

  • Changed Thatch doors to use wood resistance values
  • Doors are now part of the totem damage mitigation
  • Lowered the structural damage pans do

Loot Updates

  • Added SSHAM cans to loot tables across the map
  • Made some trash smeltable

Harvesting Updates

  • Pickaxe can now be used to harvest meat from bodies
  • Increased harvest rate of axes
  • Added tree classes and tool requirements to harvest large and huge trees
  • Doubled wood dropped by a tree and stone from rocks
  • Increased sulfur, iron, and twine drop rate

You can learn more about the game and get all the latest updates by going to our Discord server or checking out our Steam page.

DEV

Performance Improvements and Completing Packages

This week the team remains focused on performance improvements across the board, and work on tools and systems to make the game experience as smooth and engaging as possible. First, we tackled houses and building interiors. We’ve reimported all of the houses on the map and improved the LOD on the procedural house meshes to make them more performant. We’re putting on our apocalyptic interior designer hats, and roughing up rooms adding holes, cracks, and grunge to spaces, ensuring a trendy beat-up look to every abode.

Our work hasn’t just been targeted at the indoors however. We’ve simplified the foliage system and added solely the foliage necessary for gameplay temporarily while we work out some kinks. The team has improved foliage LOD transitions and are looking at ways to increase game performance while players are running through our wild places. We added tint to rocks allowing players to see that they contain harvestable ore, and fixed a creepy bug in which bamboo didn’t cast a shadow, leaving you to wonder what kind of supernatural thing was disguising itself as bamboo groves.

We continue work on the drones, improving their eye and decision making ability. While trying to teach them what things are worth recording or following, we discovered that they aren’t fans of mass combat currently. They’re pretty good at recognizing mutants, players, and animals and staying on the tail of a lone player, making their way through the map. However, in one of our play testing sessions, seven players were shooting each other, and anything else that moved, only to have a drone move away to film a nearby deer. We’re working on improvements to make them fans of shoot outs and the bloody fields of combat.

The team also made a number of crafting and inventory updates. You can now move around items in your inventory while crafting, and we added better support for switching between pause menu screens. The crafting screen now puts items that you have the ingredients to make at the top, so players can see what they have, and what they still need to harvest more easily. We also squashed a bug that would leave players unable to unequip weapon attachments, and one that was affecting some world containers not accepting drag and drop or double clicks reliably.

Speaking of world containers, we’ve completed the design to our Alohagistics boxes. Old packages from the crowd-sourced delivery company that promised to “Get There Eventually” will be replacing some of the more generic looking crates and containers over the game map. Below is a look at a stack of well worn packages ready for looting.
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DEV

Foliage and Food Fights

This is the first full week of sprint 32 and we have a lot planned for the next 30 days. Our main focus will be finishing up player persistence and polishing current features for our first set of test players right around the corner. We’ll be adding better player communications, a few more drone improvements, a crash logging system, and build out 8 more world spaces before we let the first group of testers trickle in. The goal is to have the features and systems in place to support a multiplayer experience that can keep a player engaged for an extended period of time. You can read about the sprint 32 specifics and all of our previous sprints on our Dev Updates page.

Everyone knows that a vital part of the development process is frequent play testing to find bugs and work out the kinks. Usually those bugs are annoying or break something in the game, but occasionally you find a gem, and we found one this week. While we were running around, causing each other grief, and banging on the game systems, we discovered that throwing cooked meat at someone’s head was not only annoying, it was down right deadly.

In no time, everyone was cooking meat as fast as they could, not wanting to fall behind in the Lahaina loin race. The air was buzzing with hurled proteins as we shot our own version of “The Deadliest Cutlet”. In the end, some good people were lost and lots of food lay bloodied on the ground. While it was one of the most memorable and dangerous food fights many of us had seen, it was ultimately decided that a pork chop to the face should do less damage than a hatchet.

When we weren’t clobbering each other with meat, we finished adding a little polish to our procedural foliage and road systems ahead of doing an audio pass over the entire map. The play area will sound great soon, but it is already looking terrific as you can see below.
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Lastly, your time to win a XFX AMD Radeon RX 570 RS 8GB in our giveaway is almost up. The contest ends February 13th so don’t miss your chance! There are multiple ways to enter including joining the Fractured Veil discord server, and reserving your player name