Chief Ikaika’s Speech before the battle of Black Rock Beach

For a thousand years our people lived in harmony with the island and the spirits. We drank from her waters, ate the fish in the sea, and grew plants in her soil. But we started to turn our backs on the island and ignore her laws. She was disappointed and warned us but we wouldn’t listen. Then we broke a rule too large for her to ignore. We decided her fundamental laws did not matter when we started using the Veil, and she had no choice but to discipline us.

She cleansed the island by turning the symbol of our arrogance against us. The explosions leveled many structures and the radiation killed thousands in town as well as many of her lesser children in the jungle. But we are the Kānaka, and we understand that we must atone for breaking her rules. She chose to spare us and test our hearts. We are strong. Our bodies could take the scars and the warping that she had punished us with. Our hearts stayed filled with love for the island and her wisdom. Some were not powerful enough to survive her twisting, and their bodies broke. The mutants and their kind let fear and hate fill their hearts and they turned into monsters. But we are the Kānaka and we survived to rebuild our lives.

Like all good mothers, the island knew her children. She knew it was in our nature to break her rules. There are some who say that we must not use any machines, and turn our back on the technology that we put above our island mother, but that is not true. It was the Veil she hated and took from us for our own good. She wants our children to drink cold Manimal while they ride their bikes. She wants us to see movies with our friends once again, and check our phones during the slow parts. She wants us to eat food cooked in a microwave, and put our plates into a machine to clean them. She wants us to live again once our punishment is over. We are the Kānaka, and we want those things too.

We do not have to do this alone. Through this long campaign, we have learned that she has loaned us the aid of her lesser children. The boars in the jungle tear through our enemies with noble tusks, punishing those who let the darkness overcome them. The sharks devour them if they try and swim out past the reef. Many of us have seen the island herself swallow up our adversaries and cleanse them with fire. They have no totems, the spirits are with us too.

Even the treacherous Thrivers of the hills have joined our cause. I have passed on some of the island’s wisdom and taught them how to farm. I have told them our stories, and have learned theirs. We share food, rai, and the truth of what the island must become in order to redeem ourselves. They have pledged their guns, tricks, and blood to our crusade. We are all united behind my totem.

I have gathered the hundreds of you here from across the island. You are the best and the bravest of us and now our work is almost done. We are the Kānaka and we will claim our home again. With the Thrivers’ help, we have pushed the monsters South from Kaelekii point. Side by side with the creatures of the jungle we have driven the Green Ladies and their minions West from Kealii gulch. I have personally driven the cannibals North from the city center with the help of my elite band of Koa.

These assorted horrors stand now at Black Rock Beach with our shark bruddahs swimming hungrily in the surf. It will be dawn in a few hours. It will be the last sunrise our enemies will ever see. With our allies’ help, we will defeat the twisted evil that is awaiting us. With the sun on our backs and love in our hearts, we will cleanse this part of the island and live like our mother wants us to. We are the Kānaka and we will win.

DEV

Safe Rooms and Personalized Houses

With sprint 19 coming to an end, we’re all pushing to finish up last minute work, add some polish to a few systems, and hunt down lingering bugs. Work on the player compass continues, and we’re doing another art pass to make it pretty. The team is finishing up some final work on the player HUD to get it ready to use before the end of the week. Everyone is working down the bug list so we can start the new sprint without any lingering problems.

Jesse and Jared continued their House customization project, and are checking things off the todo list. Jesse has added a number of lighting effects and various improvements to House banners to make them look more realistic. We’ve added a system that automatically changes text color depending on how bright a player makes his House colors, for better readability. The web team is trying to work out a nasty autofilling bug in the shopping cart too.

The latest body armor is almost ready to go. Charging into the middle of combat against overwhelming odds isn’t the smartest thing to do, but if it’s your thing, then you’re going to want to have some armor. We’re finishing up the newest talents as well. Players will soon have 12 special abilities/bonuses to choose from, letting them create characters who specialize is crafting, medicine, sneaking, and a wide range of other play styles and roles.

We have a player map almost ready to go as well. You should be able to work out a rough estimate as to where you are, and how to get to the next quest, or place to loot soon. The team plans on having a version up and running in a few days. We’ve added a number of new animations as well, including swimming, so characters won’t zoom through the waves standing up anymore.

We’re finishing up a few improvements to the crafting system and we’re giving some love to the inventory as well. The attachment system for items is done. If you’re a fan of tactical lights, bayonets, scopes, suppressors, and built-in bipods you’re in luck. The last of the kinks are being worked out of our item spawning system too. We’re nabbing a few last minute bugs, but soon the loot will flow like lava across the ruins and dangerous places of Lahaina.

There was a lot of PVP playtesting this past week as well. We ran around and filled each other with arrows, ran mountains of ammo through guns, and swung machetes through limbs from dawn to dusk. As expected, we found a number of issues to straighten out in order to make going on a murderous rampage as fun as we think it should be.

With all that killing going on, we focused on finishing up our new respawn area. Designed to allow players a moment of respite after being killed and while loading, the new underground respawn area is coming along nicely. In the shots below, you can see that it has everything you could want in a sewer/storm drain safe room, namely brick walls and a soothing stream of questionable water.

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We’ll be back later this week with more updates.