DEV

Item Quality and Creating a Channel Lineup

The web team continued their work on the Veil News Network (VNN) this week. The service designed to provide players almost-real time updates of in-game announcements and events, is coming along nicely. We’ve made a VNN section on the home page to provide more in-depth coverage of the stories scrolling by on the newsticker, and host a number of videos. We’ve discussed a number of channel options for different video feeds, video length, and having a library of previously recorded material for use in promos, and when we’re experiencing “technical difficulty”.

Jesse is still working through some layout issues and a few bugs on the VNN page. The team is working on navigation controls on the video feeds, and improving animations on the bumper and stinger videos. We’ve created a weather bar to sit alongside the live videos as well. Now players will know the relative humidity while they’re being chased down the beach by one of the twisted horrors born from the fracture.

The web team worked on more than creating a news network this week too. Jared focused on getting a promo/coupon code system working for game packages and merchandise. The layout needs a little love yet, but the basic system is working well. We’re working on a way to incorporate the referral system with promos, as well as some CSS, 3D, and pagination work on the page too.

The team is also currently hard at work making game items a little bit worse with every use. The days of running ammunition through your Haikili rifle until the barrel turns a nice cherry red with no impact on its durability are over. We’re incorporating the item deterioration system in every usable item, including clothing and armor. We recommend using the delicate cycle if you plan on getting stabbed or shot a lot.

We looked at concept art of a few new areas of the map, and discussed incorporating the real-life geography and structures of Lahaina, as well as the story elements in the game. We talked about a number of interesting scenarios and places to explore, and how to best “spread the wealth” around to avoid bottlenecks and crowds.

Night and day work continues, along with a lot of environmental effects to add a bit more realism to the wildest of our wild places. With trueSky working well, and the lighting improvements, the forests and beaches of Lahaina are looking fantastic day and night. We’re continuing our performance work in our large buildings as well. The Thorcon Plant, the Veil Station, and the Communication Tower are all on the list. The Tower is up first and as you can see from the shots below, it’s getting a facelift along with the performance work. It’s never looked better and will be a joy to have a firefight in.
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We’ll be back with more updates next week.