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Version 0.1.1636 Patch [Major] – Siege Improvements and Player Shots and Fixes

Aloha Thrivers!

With your amazing help and support our Kickstarter campaign has already reached 78% of our goal but we need to keep the momentum going all the way to the finish line.

One thing we’ve heard from the community is that you want options focused on Steam keys and quick access. We heard you loud and clear and have introduced 3 simpler backer tiers, focused less on in-game items and more on keys.

We’ve always counted on you to help us create the survival game of our dreams and with your backing we’re one step closer to making that goal a reality. With the new options available we hope to see many more of you having fun surviving the horrors of the jungle and sharing your great ideas soon!

This was a busy week full of streams, and fixing bugs and implementing suggestions from our testers but we did include some updates to the PVE area and our AI. Check out what we’ve been working on below and some more beautiful shots submitted by our players since our last update.

New Content

PVE Area and Totem Updates

About a week ago we expanded the safe zone around the Thorcon power plant into a larger PVE zone to help provide an area for freshly restored clones to get the lei of the land and learn basic game mechanics.

It’s a temporary fix for a complex conversation about PvPvE we’re having with everyone we get the chance to have it with. There’s no silver bullet to solving it and the more voices we’ve got in the mix, the better. We hope you’ll add your thoughts to our discord chats and keep on asking the tough questions.

This week we continued to make improvements and made sure to fix a few small problems that popped up. Players in the PVE zone won’t have to worry about coconut grenades anymore since we’ve defused them.

Players don’t have to worry about others shooting out their walls while standing just on the other side of the PVE border now and surprise cannibals showing up in your base won’t be an issue anymore.

We also added a few adjustments to how totems work. Totem permissions are now greyed out unless the totem has energy. Players can only place one new totem in PVE zones and bases there can only consist of 4 totems total as well.

Like we’ve said before, we get that balancing mechanics both PVE and PVP players enjoy is one of the biggest challenges facing us ahead and we’re nowhere near done experimenting and testing things out.

We’re trying out a few ideas but with your help, we’ll arrive somewhere in Hawaii where everyone survives and thrives in a way they find the most fun.

AI and Seige Improvements

The mutants were unusually rowdy this week and we made a lot of improvements to how they move, spawn, and work together.

One of the big ones was AI navigation updates so the bunching issues that we were experiencing when large groups of mutants are charging towards you looking for a meal are a thing of the past. 

With any luck, you won’t see mutants getting stuck on corners or failing to attack doors anymore. We’ve fixed a problem with AI not activating when a player is near and while it may seem obvious to you and me, we taught the mutants not to attack the stairs they are standing on now.    

The AI spawning system got a little love this week too. We made some fixes to how the spawning system works so the mutants will stop spawning inside trees, walls, and rocks or on top of things. We tried asking nicely to get off the roof, but they just wouldn’t listen!

We also fixed how many mutants will show up for a siege since it seemed like many of them weren’t getting the invitation before, and we squashed a bug with AI spawning (or not spawning) in our dungeons. The dark and forgotten places on the map are a lot more fun to explore if there are actually things to fight there. 

Here’s everything else new and improved and fixed this week.

Weapon and Loot Updates
  • Jumping will now cancel reloading
  • Players can no longer reload while in the air
  • Added loot drop area to the container screen
  • Sprinting is disabled while shooting guns
  • Increased loot volume counts on all Lahaina tile maps
Payer and inventory Improvements
  • Added nameplates for teammates
  • Added nameplates for non teammates when looking at them for 1.5 seconds
  • Changed incapacitated widget to continue to show the timer after a player presses N
  • Added brightness and sharpness variables to the icon generator
  • Updated arrow icon
  • Added new stamina and health images
  • Added tooltips to all inventory widgets
New Content and Improvements
  • Improved distant DoF
  • Updated Veil VFX
  • Lowered the amount of time a tree stump is alive for to help with cleanup
  • The drone’s fuel now lasts twice as long and fills up twice as fast
  • Enemies will no longer show up on the radar or map as red triangles
  • Added replication to minimap markers
  • Increased interaction distance for vendors
  • Increased water fill rate of containers
  • Added the ability to recycle any placed item (chests, doors, totems, etc) for the player that placed them

Fixes

  • Fixed issue with guns sliding in player’s hands when switching to and from ADS
  • Fixed female first-person hands having texturing artifacts
  • Fixed bug where multiple actions could be bound to the same key in the menu
  • Fixed bug where grenades could do damage in PvE zones
  • Fixed bug where bases in zone 1 could be damaged by players outside of zone 1
  • Fixes to container persistence
  • Fixed a bug where AI were returning the wrong navmesh trace response for movement tests. This also fixes an instance of AI getting stuck on corners
  • Fixed a severe AI activation bug where AI pending activation were not requesting a Nav Invoker even though AI activation required the navmesh to be present
  • Fixed a bug where the navmesh was not prioritizing generating tiles around AI pending activation
  • Fixed issue where containers were being added to inventory mgr too early
  • Fixed crash if a player loaded in with no totem permissions but they were on the totem
  • Fixed bug with AI summoned through siege system
  • Fixed bug with female character faces being distorted
  • Fixed bug where some stumps weren’t sinking into the ground properly
  • Fixed bug where destroyed trees could eventually overflow replication channels
  • Fixed a typo that was causing AI activation to not be prioritized correctly
  • Fixed the ‘AI pending activation’ tag being applied to the wrong AI actor
  • Fixed a bug where the AI activation system could get stuck trying to activate the same AI over and over again
  • Fixed nameplates showing your name instead of the target
  • Fixed the torch being lowered in first person
  • Fixed the machete having inconsistent left-hand animations in first person
  • Fixed bug with trees respawning with 1 hp
  • Fixed bug where ADS was canceling reloads
  • Fixed crash when viewing pawns without a valid playerstate
  • Fixed spawning with invisible overflow item slots in the player inventory UI
  • Fixed bug where some items could be invisible in a player’s inventory
  • Fixed AI being unable to attack constructed doors
  • Fixed our constructed doors not making use of the siege system’s nav modifiers
  • Fixed additional issues with dying from bleeding rather than entering unconscious state
  • Fixed non-player-built water container initial spawns and filling when raining
  • Fixed conflict between yes/no keystrokes when quest dialogs and respawn dialogs are active at the same time
  • Fixed left control not being bindable to actions
  • Fixed AI occasionally attacking constructed staircases that they were standing on
  • Finished fixes for weapon attachments not loading correctly on corpses
  • Fixed another crash related to navmesh multi-threading in the editor
  • Fixed the Trophy Collector’s head projectile occasionally causing log spam when the owning Trophy Collector died
Watch Fractured Veil Gameplay Footage

We had another really busy week full of streams including some new international friends.
We made our Brazilian debut (In Portuguese) with Ultimo Sobrevivente.

Our friend and longtime supporter Sajón Arco returned to explore Hawaii (In Spanish)

Big thanks to our Community leader Fernando Fernandes for taking the lead in both Spanish and Portuguese with both of these two. We could never do this without the help of our amazing mods!

And for French speakers, @Dr_Horse played for the first time!

We also spent some time with TangoTek and Br0dyman.

We had a blast building with The Late Shift featuring BurkeBlack and CrReaM

And a run through the jungle with AllFunNGamez

Don’t forget to check out these videos from
BigfryTV talking about survival
exploring the island with eNtaK
And some laughs with Anarchy HD.

Community Spotlight

From the early days we’ve been driven by the community and your feedback is very important to us so keep it coming! If you’re interested in helping out, head over to our discord and let us know! We love hearing your ideas and talking about what’s coming up next. We implemented a ton of great player suggestions and fixes recently.

Player Suggestions and fixes
  • [CRSD] Bloody Bob – players with permissions on Totems should have the ability to pick up and move furniture even the Totem
  • Ferdinandus – broken fence in Thorcon area
  • Kitski – thrown spears are instakilling
  • Ferdinandus – mutants never hit if you keep moving while shooting bow
  • Logoes – body never disappearing after death
  • _Adam – Mutants getting stuck together during seige
  • Logoes – Cannibals spawning into base
  • Baigs – random door placement after logging out
  • blazemonger – NPCs not lootable after you die
  • Kyttaen – game crashed after chopping down tree
  • Logoes – construction tool bugged
  • KerryAnneKay – persistence problems after crashing
  • MostlyEvil/Logoes – can’t loot body after death
  • Jake Arver/Shadowflame – cannibals in the Thorcon
  • MJMPlays – loot screen not showing loot
  • GrAmPa-UtoPiAn™❤(De enige échte) – deer stuck in bridge
  • Kyttaen – stack of stone bugged
  • MostlyEvil – bugged beach
  • Logoes – Items disappearing from boxes
  • MostlyEvil – HUD not showing up after respawn
  • MJMPlays – logged in dead
  • Logoes – Mutants spawning on top of base
  • Twerlinger – logging into safezone wall trapping you
  • Najo/Logoes/colt – disappearing doors and missing items in chests
  • Turt Renolds/KerryAnneKay – using a sleeping bag or bed puts you in god mode
  • MJMPlays – can’t recover arrows
  • Logoes – door only has 1hp after login
  • MJMPlays – recycled metal not showing up in inventory
  • The1rishOne/OneGunSalute – can’t repair base
  • MJMPlays – recycled items getting “stuck” in inventory
  • Mrbathsalts – Car doors opening in the wrong direction
  • TheLefty2319 – not getting coconut shells after I consume them
  • Gagtech – Bows are crafting with a visual ammo count of 1000/1000
  • Cr4zy4ce – Flare gun doesn’t reload or shoot
  • MJMPlays – player body not in “dead state” after death
  • Kyttaen – when in a party, the other person/leader, shows your own name
  • Shadowflame – Mutants unable to cross the bridge
  • Ferdinandus – Can’t always see what’s in a sleeping players inventory
  • PCTrojan – I am only able to buy from the vendor on the second level or the clothing vendors
  • Shadowflame – Doors are stronger than the door frames
  • 𝓣𝓮𝓽𝓻𝓪𝓫𝔂𝓽𝓮 – when using the pistol and aiming down sights, the ironsights are not aligned with the center of the crosshairs

Our testers also put together some amazing builds while exploring the map, here’s a look at some of our favorite shots they shared this week.

Calling All Streamers!

If you’re a Content Creator and want to stream Fractured Veil, say Aloha!