DEV

Gunfire and Floating Mutants

Sprint 37 is coming to an end and we’re busy adding a bit of polish to the island, squashing bugs as they appear, and finishing up our game trailer. We ran into a bit of a floating problem this week with both rivers and dead AI occasionally refusing to obey the laws of gravity. Mutants no longer float above buildings after being killed and water is flowing in the proper direction now instead of up. We also fixed a problem with players being unable to interact with items that were underwater.

The team made some audio updates. There’s new harvesting sounds, and we added hooks for coughing when a player is poisoned so they won’t die silently. We addressed a bug where drone engine sounds were not being triggered for some clients and handled a problem with some weapons not playing sounds. Our clubs our thudding now and players can enjoy the calming noise of the waves and automatic gun fire too.

We worked out a problem with building containers not being able to store certain items and fixed the Thorcon door which decided to stop opening. Players will no longer have to live with the existential angst and uncertainty triggered by watching a death animation play when they are merely unconscious or knocked out. We also changed the player’s FOV to avoid aiming down sights being blurry in some weapons. Your relative life or death and iron sights should be much clearer now.

Lastly, we’re finishing up our game trailer and working on our AI spawner. We’ve made some improvements to how and where mutants and animals appear and added some controls to quickly adjust how many are spawned in certain areas. The neighborhood and surrounding jungle we’re shooting the trailer in looks great and we’re just finishing up some editing work. Below you can see a few shots of the area where we’re shooting footage.

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