DEV

Player Fixes and Props

A big mahalo to all of our awesome testers for helping us make Fractured Veil better! Here’s a list of everything they suggested during last week’s play session that we’ve fixed or improved.

  • Zaccsi – No collision on fishing huts.
  • Aazlor and Zaccsi – Floating grass.
  • Chests take too long loading inventory.
  • Steelcrusher – Thorcon door sounds are too loud. Water is too scarce.
  • Elliot – Fixed bug with drone not being able to see construction buildings.
  • EspAion – Un/Equipping Ballistic helmet causes game to crash.

If you want to learn more about Fractured Veil head over to our Discord server.

This week the team spent a good amount of time adding props, resources, and buildings to the world. We adjusted the size of water barrels and added more of them to ensure that players aren’t completely reliant on rivers and streams for their hydration. We’ve implemented sign diorama spawning along roads, added lights and traffic lights to some areas, added props to various rooms in the Thorcon and Radio Tower, and placed the Veil Station on the map.

Last week we showed off some shots of our Lahaina cleaning crew, the cannibals. We thought it was only fair to focus on another one of our mutant family this week, so we picked the Trophy Collectors. These guys love throwing diseased body parts, collecting heads, and lurking in ruins. He’s a few shots of them hanging out in their favorite places.
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