DEV

A Whole Lot of New Art

There isn’t a whole lot to report since our last update. We found and squashed a few bugs, did some styling work to various parts of the webpage including the newest launcher, and talked about specific styling wants for player graphs and how best to display that data.

The team discussed potential privacy/security issues and hooked up some tooltips for user data and graphs. We talked about different ways to show players where to go besides just a marker on a map during quests, and went over what we’d need to do to allow players to shoot out windows while running around. Work on animations for our crafting system continued, and we talked at length about the importance of audio elements while crafting and in the game in general. A lot of games have a distinct sound to them in general, and during certain activities in particular. Most people would immediately recognize the sound of Mario jumping and we talked about creating audio that would be synonymous with Fractured Veil.

Mostly, we looked at a lot of new art. As you can see below, the Lahaina landscapes are looking great. In particular, some new shading and texture techniques on ground, sand, and rocks is looking incredible.

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A few of our abandoned homes got some renovations as well, including wrap around decks with railings, to keep the Night Marchers from falling off when they get too excited.

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Finally, work continued on the Communication Tower. The building now has some cool new light installations that would make even the most dedicated maintenance person cry, and places for visitors to take in the breathtaking view.

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DEV

Communication Goals and Coming Back From The Dead Quickly

We didn’t spend the entire holiday grilling food and shooting off fireworks. We did a lot of work too. Here’s what we were up to.

We did a lot of work on our alert system and its ui. This got us talking about our communication goals in the game. We broke down player states into 4 types: Offline, Idle, Participating, and Playing. Our goal is to not only have things you can do in the game when you’re not actively playing, but to have a communication system that serves users in all states. Whether you’re just chatting with members of your house, waiting for your friends to login, or (and this is a big theoretical at this point) operating some defensive system while carpooling to work, we want you to be able to choose through a list of available channels and talk with a click of a button.

We did some work on friends lists and discussed the importance of hooking up privacy settings. Nobody likes being bothered by some random person who bandaged your character at some point and has boundary issues. Having working privacy settings will help those especially needy to move on and bandage other people.
We talked about the need for click tracking and a heat map to help us see what navigation users seem to like or use the most. We always appreciate feedback but understand not everyone feels like telling us that they like or hate something we’ve done.

San did a bunch of patcher/launcher work. Loading the game has never been faster. We continued working on our game tutorial and did some more environmental work. We’ve made some updates to how we display our 3D models that you have to see and began some audio work. Soon the forest will be filled with better sounding birds and our Kükenroot will finally sound like a proper Kükenroot. We even did some work on respawning. We were getting tired of having to restart every time we died and figured you would too. Soon the time between falling off the radio tower and being able to climb back up, to jump again, will be greatly reduced.
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