DEV

A Whole Lot of New Art

There isn’t a whole lot to report since our last update. We found and squashed a few bugs, did some styling work to various parts of the webpage including the newest launcher, and talked about specific styling wants for player graphs and how best to display that data.

The team discussed potential privacy/security issues and hooked up some tooltips for user data and graphs. We talked about different ways to show players where to go besides just a marker on a map during quests, and went over what we’d need to do to allow players to shoot out windows while running around. Work on animations for our crafting system continued, and we talked at length about the importance of audio elements while crafting and in the game in general. A lot of games have a distinct sound to them in general, and during certain activities in particular. Most people would immediately recognize the sound of Mario jumping and we talked about creating audio that would be synonymous with Fractured Veil.

Mostly, we looked at a lot of new art. As you can see below, the Lahaina landscapes are looking great. In particular, some new shading and texture techniques on ground, sand, and rocks is looking incredible.

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A few of our abandoned homes got some renovations as well, including wrap around decks with railings, to keep the Night Marchers from falling off when they get too excited.

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Finally, work continued on the Communication Tower. The building now has some cool new light installations that would make even the most dedicated maintenance person cry, and places for visitors to take in the breathtaking view.

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